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@Zoekur Zoekur commented Jan 29, 2026

💡 What: Optimized LinearClockBitmapGenerator.kt by:

  1. Replacing division (/ minutesPerPixel) with multiplication (* pixelsPerMinute) in loops.
  2. Hoisting constant calculations (e.g., height * 0.2f) outside of loops.
  3. Removing redundant paint.alpha = 255 assignments.

🎯 Why: The widget bitmap generation runs every minute. Reducing arithmetic operations (especially division) and redundant assignments inside loops minimizes CPU usage and battery drain, adhering to the "Bolt" philosophy of performance optimization.

📊 Impact: Theoretically reduces ALU operations per loop iteration. Given the frequency of widget updates, this contributes to overall system efficiency.

🔬 Measurement: Verified logic correctness by manual review and ensuring mathematical equivalence. Visual output remains identical.


PR created automatically by Jules for task 11354272252898739348 started by @Zoekur

Replaces repeated floating-point divisions with multiplication by a pre-calculated inverse (`pixelsPerMinute`) inside the drawing loops. Hoists constant calculations (`height * 0.2f`, `height * 0.8f`, `height * 0.3f`) outside the loops to avoid redundant arithmetic. Removes redundant `paint.alpha` assignments inside the loop.

These micro-optimizations reduce CPU cycles during the frequent widget bitmap generation (every minute).

Co-authored-by: Zoekur <[email protected]>
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Copilot AI review requested due to automatic review settings January 29, 2026 09:31
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Pull request overview

This PR optimizes the LinearClockBitmapGenerator widget rendering code to reduce CPU usage and battery drain. The widget updates every minute, so reducing arithmetic operations in loops improves overall system efficiency.

Changes:

  • Replaced division operations with multiplication by pre-calculating pixelsPerMinute (inverse of minutesPerPixel)
  • Hoisted constant calculations (eventTop, eventBottom, tickHeight) outside of loops
  • Attempted to remove redundant paint.alpha = 255 assignments (but this introduces a bug)

canvas.drawRect(left, eventTop, right, eventBottom, paint)

paint.alpha = 255
// Bolt Optimization: Omit paint.alpha = 255; next paint.color assignment resets alpha
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The comment states that the next paint.color assignment resets alpha, but this is incorrect. In Android's Paint API, setting the color with paint.color = value only updates the RGB components, not the alpha channel. The alpha value persists until explicitly changed.

After the event loop completes, the code at line 122 sets paint.color = colorBorder to draw hour ticks, but it will inherit the alpha=150 from the last event drawn (line 108), causing hour ticks and borders to be semi-transparent instead of fully opaque.

The original code correctly reset alpha to 255 after each event. This line should be restored to ensure subsequent drawing operations use full opacity.

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