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VoidYogendra/README.md

Hi there πŸ‘‹

  • πŸ“« How to reach me: [email protected]
  • 🌱 I’m currently learning Vulkan and OPENGL-ES and onnx runtime.
  • ⚑ Fun fact: I’m not scared of losing 100 times to get 1 win β€” I’m scared of stopping at 99.

πŸš€ Projects in Progress

Building the toolbox that actually belongs in the future β€” GPU-first, native performance, no bloat.

  • Ping Pong Game (Hand-Controlled) Android
    MediaPipe + OpenGL ES

    • Real-time hand landmark detection with MediaPipe
    • Custom GLSL shaders for game rendering and gesture-based input
    • Hand gesture controls for Ping Pong Block moving
    • GPU-first pipeline for ultra-low latency and battery-friendly performance
  • GIF Encoder (NDK) Android
    C++ / Android NDK

    • High-performance GIF encoding in native C++
    • Asynchronous buffer writing for non-blocking UI and stable FPS
    • Zero-copy texture β†’ frame pipeline from OpenGL surfaces
    • Optimized memory footprint for mobile constraints
  • Organic Text-to-Expression Generator for 3D Talking Heads
    LLM + 3D Animation

    • Convert free-form text into realistic facial expressions and timing
    • emotion β†’ drives 3D rigs
    • Real-time lip-sync + expression blending for interactive avatars and VTubing
  • On device Game Upscaler for edge-devices

Pinned Loading

  1. Face-Point Face-Point Public

    First open-source real-time face filter app using MediaPipe FaceMesh for high-performance, GPU-accelerated effects.

    Kotlin 2 1