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Champion system#406

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DragonSlayer62 wants to merge 73 commits intoUOX3DevTeam:developfrom
DragonSlayer62:Champion_System
Open

Champion system#406
DragonSlayer62 wants to merge 73 commits intoUOX3DevTeam:developfrom
DragonSlayer62:Champion_System

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@DragonSlayer62 DragonSlayer62 commented Aug 4, 2025

  • [ADD] Added full Champion Spawn system, featuring multi-stage monster waves, skull progression, altar-based boss summoning, and support for configurable spawn tables and rewards. Champion altars can be manually created, enabled, disabled, or removed via staff commands (champspawn, champenable, champdisable, champremove)
  • [ADD] Added automated Champion Rotation system, allowing a configurable number of champion spawns to activate daily at a scheduled time (configurable via champ_rotation.js)
  • [ADD] Added Race 33 for summons in race.dfn and then assigned this race to all summoned NPCs in dfndata/npc/magicsummon.dfn to fix an issue where summoned creatures would not attack certain types of NPCs

@DragonSlayer62 DragonSlayer62 requested a review from Xoduz November 13, 2025 02:30
Added Dragon Turtle Champion Spawn called habitat that spawns in felucca
Fixed Spawning checks
Fixed crash i created
Changes so the fails are logged.
added special attack for dragon turtle
Changed var on coreshardera to const to match uox3 scripts
Fixed Spawning in the void issue with champion spawns
Added version header to keep track what version its on.
Also In-game menus will tell the admin
Added types to all the functions to catch errors.
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