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@Rajhab Rajhab commented Jan 12, 2026

By editing the ValidWeapons.cs and the WeaponOptions.cs, i added support for addon weapons being correctly saved to custom made loadouts. Of course they are also getting correctly loaded, when loading the loadout.

It works dynamically. If the users are adding addon weapons into the addons.json file, these weapons automatically get the feature to be saved and loaded correctly from the custom made loadouts :)

Deleted previous pull request because a file was missing :)

Rajhab added 3 commits January 12, 2026 20:12
…ort for addon weapons being correctly saved to custom made loadouts. Of course they are also getting correctly loaded, when loading the loadout.

It works dynamically. If the users are adding addon weapons into the addons.json file, these weapons automatically get the feature to be saved and loaded correctly from the custom made loadouts :)
…ort for addon weapons being correctly saved to custom made loadouts. Of course they are also getting correctly loaded, when loading the loadout.

It works dynamically. If the users are adding addon weapons into the addons.json file, these weapons automatically get the feature to be saved and loaded correctly from the custom made loadouts :)
@blackfirefly000
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Out of curiosity, what does this do that #494 doesn’t do?

@Rajhab
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Rajhab commented Jan 13, 2026

Out of curiosity, what does this do that #494 doesn’t do?

If i am being completely honest... I did not saw that someone already made a push request for this bug 😅. Please excuse me. I did saw it after making my push request

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2 participants