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SugarLump

Simple parser / extractor for starlight engine SLF files. No one did this so I did. It's just dumb pixel packing on a file, splitted bu header and resources. Take a look at the hexpat file under IMHex or even the python script to understand it more. Tested on beta / demo version of the engine. Can't garantee to work with any version. Warning, the engine file are quite messy. You'll end of with a lot of unexpected assets that somehow got packed into prod ...

Usage

Install python, then install Pillow: python -m pip install Pillow

Then put the loaf.py file next to the engine and run python loaf.py -o DATAExt/UI "Games\AdventureMode\Chapter C\Datafiles\UI.slf" (change to the output path and slf path)

Map / multi extractor (beta)

To extract the content of a map to the "VillageB" folder :

python loafed.py "Games/AdventureMode/Chapter C/Maps/Village/VillageB/MapData.slf" "VillageB"

To convert to TMX (tiled):

Copy the gen_tsx and merger to the folder, then :

python loafed.py "Games/AdventureMode/Chapter C/Maps/Villa/VillaA/MapData.slf" Out/Villa/VillaA
python gen_tsx.py -i Out/Villa/VillaA -o Out/Villa/VillaA/Tiled
python merger.py -i "Out/Villa/VillaA" -o "Out/Villa/VillaA/Tiled/VillaA.tmx"

If you want to rip all maps, then copy the files plus map_rip.py and run it like this :

python map_rip.py -i "Games/AdventureMode/Chapter C/Maps" -o MapsOut

Then use Tiled to open the tmx files and view the maps

Repack / modding

Not hard, but to be done. I'm not interested in the engine as it's proprietary and not documented at all + RPG Maker MV is far supperior to quickly iterate than custom LUA / C++ engine.

TODO

  • Support AUTOLOAD00 blocks ?
  • Support MAPINFO000 to convert maps to Tiled + RPG Maker JSON ?
  • Save editor / convert to JSON (STARv201LOADINFO)

Future plans ? Port it to rpg maker, add a SLF file loader and see if the browser like that !

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