Implement action set priorities #41
Draft
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This splits out skeleton inputs into another process (thanks openxr loader...) with a headless session and implements action set priorities!
Mostly tested for regressions with VRChat (needed device restriction and secondary action sets to work properly), Resonite (doesn't need priorities anyway) and Alyx.
Would appreciate testing with other games and controllers, especially Valheim VR, assuming that works with xrizer at all.
Depends on #40