A Blender add-on for converting 3D animations into 2D sprite sheets for game development.
- Import: FBX, GLB, GLTF files with animations
- Export: Individual frames or sprite sheets (PNG/WEBP)
- Camera: Front, Isometric, Side, Custom angles with flip option
- Install Blender 4.0+
- Windows: Double-click
run_blender.bat - macOS / Linux: in a terminal run
chmod +x run_blender_*.sh(if needed) then./run_blender_mac.shor./run_blender_linux.sh
- Launch via
run_blender.bator./run_blender_mac.sh,./run_blender_linux.sh. - Find "A32D" panel in 3D Viewport sidebar (opened automatically)
- Import your 3D model (FBX/GLB/GLTF)
- Configure settings and export
- Frame Size: 64x64 to 4096x4096 pixels
- Frame Range: Start/End frame selection
- Camera Angle: Front, Isometric, Side, or Custom
- Flip Camera: Mirror animation horizontally
- Padding: Add space around model (optional)
- Format: PNG or WEBP output
- Input: FBX, GLB, GLTF
- Output: PNG, WEBP