As a senior Computer Science student, I’ve learned that growth often comes from trial and error. One quote that continues to resonate with me is: "We learn to walk by falling down. If we never fell down, we would never walk." — Robert T. Kiyosaki.
Coding is no exception. Every bug, crash, or wrong output teaches me something new about the system and about myself. I’ve made plenty of mistakes since I started programming, but each one helped me improve how I think and how I approach problems. I always take the time to understand what went wrong so I can learn from it and do better next time. That mindset has become one of my strongest skills both in tech and in life.
I really enjoy problem-solving and building projects from the ground up. There’s something satisfying about debugging, refining, and finally seeing everything come together.
I’ve served as Technical Projects Chair for the Society of Women Engineers, leading workshops and helping students explore coding and design. Experiences like these have strengthened my teamwork, leadership, and time management skills qualities I carry into every project.
I’m a fast learner who loves building, experimenting, and finding better ways to solve problems. Whether I’m debugging a Unity project, collaborating on a prototype, or learning a new language, I’m driven by curiosity and the challenge of continuous growth.
https://www.linkedin.com/in/ayleen-roa-ba9817254/
Languages: Java, C, HTML, CSS, JavaScript, Python, C Sharp
Database: MySQL
Tools/Technologies: Git, GitHub, Unity
Commander Coco’s Stellar Domination (September 2024)
- ShellHack 2024 Best First Time Hacker Winner 4th Overall
- Developed and optimized player movement, projectile behavior, and collision detection systems using C# in Unity, ensuring smooth and responsive gameplay mechanics.
- Implemented background music scripting in Unity, marking the first time working with audio integration, while also designing and integrating interactive UI elements for a seamless player experience.
- Wrote 35,930 lines of code and made 17 commits over the course of 36 hours during a hackathon, contributing to core gameplay systems, audio, and UI design.
- Skills Utilized: Unity, C#, Git, GitHub
Light Project (May 2024 - Aug 2024)
- Developed a 2D top-down horror-themed light puzzle game.
- Responsible for player movement implementation and comprehensive player management to ensure an immersive gaming experience.
- Utilized Unity game engine and Git/GitHub for version control and collaboration.
- Skills Utilized: Unity, C#, Git, GitHub
Project Crystal (Feb 2024 - Apr 2024)
- Spearheaded the creation of a 2D top-down video game.
- Implemented unique gameplay mechanics and collaborated closely with a multidisciplinary team using Git/GitHub.
- Contributed significantly to the project with strong technical proficiency and commitment to success.
- Skills Utilized: Unity, C#, Git, GitHub
Encryption Decryption (Feb 2024)
- Developed a command-line interface application for encryption and decryption.
- Implemented user input validation and encryption/decryption algorithms.
- Skills Utilized: C, Git, GitHub
B.S., Computer Science





