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4 changes: 2 additions & 2 deletions source/README.md
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Expand Up @@ -11,9 +11,9 @@ hide:
</style>

<div class="hero">
<a href="https://forum.rigsofrods.org/threads/rigs-of-rods-2022-12-released.3635/">
<a href="https://forum.rigsofrods.org/threads/rigs-of-rods-2026-01-released.4887/">
<div class="hero-text">
<h1>Read the Release Announcement for Rigs of Rods 2022.12</h1>
<h1>Read the Release Announcement for Rigs of Rods 2026.01</h1>
</div>
</a>
</div>
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2 changes: 1 addition & 1 deletion source/gameplay/general-faq.md
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Expand Up @@ -89,4 +89,4 @@ To play multiplayer, see [this section](beginners-guide.md#multiplayer) of the B

This means you're trying to join a server that is running an older or newer RoRNet version than what your current RoR version supports.

The latest version, 2022.12, supports RoRNet 2.44.
The latest version, 2026.01, supports RoRNet 2.45.
5 changes: 1 addition & 4 deletions source/gameplay/tuning.md
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@@ -1,12 +1,9 @@
Tuning
============

!!! warning
This feature is in development. It will be made available in an upcoming release. If you're interested in trying this out today, download the latest [development build](https://forum.rigsofrods.org/threads/ror-development-builds-for-windows-and-linux.696/).

## Introduction

The tuning menu is a new single player feature available for vehicles. It enables the ability to install add-on parts, toggle visibility of meshes and visual effects, flip wheel direction, and save/load tuneups.
Introduced in version 2026.01, the tuning menu is a new single player feature available for vehicles. It enables the ability to install add-on parts, toggle visibility of meshes and visual effects, flip wheel direction, and save/load tuneups.

Tuning is currently disabled in Multiplayer, support will be added in a future release.

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5 changes: 1 addition & 4 deletions source/terrain-creation/terrn2-subsystem.md
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Expand Up @@ -641,10 +641,7 @@ end_procedural_roads

An interactive road editor was introduced in version 2022.12. The [2022.12 release trailer](https://youtu.be/OagiMx2zwTA) features a demo of the initial version.

In the current stable release (2022.12) the road editor is accessed by opening the console (Top Menubar -> `Tools` -> `Show console` or press the tilde key), type `loadscript road_editor.as` and press Enter.

Starting with 2025.03 RC1, the road editor is now available as a gadget (a self-contained script).
Gadgets are loaded through the Top Menubar -> `Tools` -> `Browse gadgets...`, from here the road editor can be selected.
To launch the road editor in the current stable release (2026.01), go to the Top Menubar -> `Tools` -> `Browse gadgets...` and load the 'Road editor' gadget, then press CTRL+Y to activate the terrain editor.

![road_editor](../images/road_editor.jpg)

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13 changes: 6 additions & 7 deletions source/vehicle-creation/fileformat-addonpart.md
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Expand Up @@ -26,7 +26,6 @@ These features are not currently supported. They may be added in a future RoR re
- Adding new nodes and beams
- Engine tweaking
- Adding or changing sounds
- Moving cinecams
- Adding new animated props (replacing existing prop works)
- Any other truck file sections not listed here

Expand Down Expand Up @@ -167,15 +166,15 @@ Changes wheel parameters.
- **Media2**: Wheelband material name for `wheels`/`meshwheels`, or tire mesh name for `flexbodywheels`.
For wheels with pre-mounted tires this should be set to `tracks/trans`. To use the base mod's wheelband or mesh, set an empty string `""`.
- **Wheel side**: Direction the wheel is facing, `l` or `r`. Swap these values if your wheel is mounted backwards. This can be changed on-the-fly in the Tuning menu.
- **Radius**: Optional. The radius of the wheel, in meters.
- **Width (ignored)**: - Optional. Use any number, wheel width is auto-calculated from distance between node1 and node2.
- **Tire radius**: Optional. The radius of the tire, in meters.
- **Rim radius**: Optional. The radius of the rim, in meters.

```
; basic example, uses base mod's wheelband material
; syntax: addonpart_tweak_wheel <wheel ID> <media1> <media2> <wheel side> <radius><width>
; syntax: addonpart_tweak_wheel <wheel ID> <media1> <media2> <wheel side> <tire_radius><rim_radius>
addonpart_tweak_wheel 0 "5SpokeMBWheel.mesh" "" l

; example for a wheel with pre-mounted tire, makes wheelband invisible and sets radius to 0.32
; example for a wheel with pre-mounted tire, makes wheelband invisible and sets tire radius to 0.32
addonpart_tweak_wheel 0 "AeroRaceWheel_Tire.mesh" "tracks/trans" l 0.32
```

Expand Down Expand Up @@ -391,7 +390,7 @@ addonpart_description "Wheels for all vehicles. By FreeFall, ported to addonpart

; WHEEL TWEAKS

; syntax: addonpart_tweak_wheel <wheel ID> <media1> <media2> <wheel side> <radius><width>
; syntax: addonpart_tweak_wheel <wheel ID> <media1> <media2> <wheel side> <tire_radius><rim_radius>
addonpart_tweak_wheel 0 "ATSCup.mesh" "tracks/trans" r 0.29
addonpart_tweak_wheel 1 "ATSCup.mesh" "tracks/trans" l 0.29
addonpart_tweak_wheel 2 "ATSCup.mesh" "tracks/trans" r 0.29
Expand Down Expand Up @@ -435,7 +434,7 @@ addonpart_tweak_prop 18 0.32,0,0, 0,180,0, ""

; WHEEL TWEAKS

; syntax: addonpart_tweak_wheel <wheel ID> <media1> <media2> <wheel side> <radius><width>
; syntax: addonpart_tweak_wheel <wheel ID> <media1> <media2> <wheel side> <tire_radius><rim_radius>
addonpart_tweak_wheel 0 "MotoMetalF.mesh" "" l
addonpart_tweak_wheel 1 "MotoMetalF.mesh" "" r
addonpart_tweak_wheel 2 "MotoMetalR.mesh" "" l
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