This repository contains all major work completed during the final year (Level 6) of my BSc (Hons) in Games Development (Programming) at the University of Suffolk, from September 2023 to May 2024.
It serves as a centralised archive of my academic, technical, and professional development across multiple modules. These projects reflect both collaborative and solo work, showcasing my skills in gameplay programming, UI/UX, backend systems, and professional practice.
| Folder | Module | Description |
|---|---|---|
Games-Development-Masterclass/ |
Game Development Masterclass | A collaborative group project titled Cast Aside, a 3D puzzle exploration game. I focused heavily on UI/UX systems, dynamic audio integration, keybinding systems, and overall project polish. |
Honours-Project/ |
Honours Project | A solo final-year dissertation project featuring Stock and Shop, a modular Unity-based retail simulation. Earned a First and nominated for the 2024 TIGA Awards. |
Portfolio/ |
Portfolio | Contains tailored job application materials including a CV, cover letter, and documentation for a mock role at Waterfront Studios. Website built with WordPress. |
Professional Practice/ |
Professional Practice | Industry-style live brief: designed and implemented a secure Unity login system with MongoDB and JWT. Presented in a final demo and submitted as part of the assessment. |
| Module | Grade |
|---|---|
| Game Development Masterclass | 78% (First) |
| Honours Project | 73% (First) |
| Portfolio | 71% (First) |
| Professional Practice | 72.4% (First) |
- Languages: C#, HTML, TeX, JavaScript
- Engines/Tools: Unity, Visual Studio, Git/GitHub, WordPress, MongoDB, JWT, Doxygen
- Version Control: Git (CLI + Visual Studio)
- Others: ShaderLab, PostScript, Unity UI, TextMesh Pro, Git LFS
- TIGA Awards Nominee (2024) – for Stock and Shop dissertation game
- Multiple First-Class Module Grades
- Strong portfolio of gameplay systems, modular code, and UI design
- Extensive use of version control and documentation best practices
This repository represents the culmination of my degree and demonstrates:
- My technical abilities across full-stack game development
- Adaptability between solo and team-based projects
- Professional presentation and documentation practices
For employers, collaborators, or interested parties — this serves as a clear, organised showcase of my final-year output and progression toward industry readiness.