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This repository was archived by the owner on Jun 12, 2024. It is now read-only.

Releases: RTMecha/CreativePlayers

CreativePlayers 2.4.1

18 Jan 06:44

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2.4.1

  • Uses new player data.

CreativePlayers 2.4.0

26 Dec 04:17

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2.4.0

  • Moved a ton of data and functions to RTFunctions so everything easier to access for other mods. Though you still need CreativePlayers to load PlayerModels.

CreativePlayers 2.3.4

21 Oct 12:45

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2.3.4

  • Fixed an issue with code path not being set correctly.

CreativePlayers 2.3.3

21 Oct 10:28

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2.3.3

  • Custom code can now be run from a player folder in the same folder as a level.lsb file. (An example folder is included)
  • Optimized collsion

CreativePlayers 2.3.5

27 Oct 17:41

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2.3.5

  • Current release

CreativePlayers 2.3.2

02 Sep 04:18

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2.3.2

  • Fixed an exploit.
  • Trails and animations should now have their speed set according to the pitch of the song.

CreativePlayers 2.3.1

28 Aug 23:46

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2.3.1

  • Fixed a SoundLibrary dictionary issue. (I forgot to mention, you can now set custom sounds, tho it's still wip)

CreativePlayers 2.3.0

28 Aug 11:09
4dc0fe7

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1.2.2

  • Fix for bullets not being able to properly collide with objects.

2.3.0

  • Set version number to 2.3.0 to account for the original PlayerEditor mod.
  • Added Bullet AutoKill.

CreativePlayers 1.2.1

15 Aug 04:52

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Github release