This repository was archived by the owner on Jun 12, 2024. It is now read-only.
Releases: RTMecha/CreativePlayers
Releases · RTMecha/CreativePlayers
CreativePlayers 2.4.1
CreativePlayers 2.4.0
2.4.0
- Moved a ton of data and functions to RTFunctions so everything easier to access for other mods. Though you still need CreativePlayers to load PlayerModels.
CreativePlayers 2.3.4
2.3.4
- Fixed an issue with code path not being set correctly.
CreativePlayers 2.3.3
2.3.3
- Custom code can now be run from a player folder in the same folder as a level.lsb file. (An example folder is included)
- Optimized collsion
CreativePlayers 2.3.5
2.3.5
- Current release
CreativePlayers 2.3.2
2.3.2
- Fixed an exploit.
- Trails and animations should now have their speed set according to the pitch of the song.
CreativePlayers 2.3.1
2.3.1
- Fixed a SoundLibrary dictionary issue. (I forgot to mention, you can now set custom sounds, tho it's still wip)
CreativePlayers 2.3.0
1.2.2
- Fix for bullets not being able to properly collide with objects.
2.3.0
- Set version number to 2.3.0 to account for the original PlayerEditor mod.
- Added Bullet AutoKill.
CreativePlayers 1.2.1
Github release