An abstract idea of a cut: In filmmaking, a change of scene is typically referred to as a "cut". Cuts are an essential part of film editing and are used to create a cohesive narrative by connecting different scenes together.
Let's define SPA application as a set of scenes (context/visual states) and each scene discribes a visual elements on the page and possible user interaction ( mouse, keyboard, scroll, hover, etc.). Cuts controls the flow among scenes in SPA application.
Behaviour description is based on '@peter.naydenov/shortcuts' and every scene is a different shortcuts context.
- SPA as a set of many scenes: Every scene can be developed and tested separately;
- Easy for reshape the flow of the application;
- Many developers can work toghether on the same project without conflicts;
- User interaction is easy to read and solve some problems of native DOM events;
- As user interaction is defined separately from the html markup, you have large choice of frameworks and template engines (react, vue, svelte, morph, mustache, handlebars, etc.) to build your application visually;
- As user interaction is defined separately, visual components can be reused many times with different user interaction on each reuse;
npm install @peter.naydenov/cuts
import cuts from '@peter.naydenov/cuts'
const script = cuts ();
script.setScenes () // provide list of Scenes to the app
script.setDependencies () // add object to the "dependencies" object. This object will be passed to the Scene "show" method
// script is ready to use
script.show ({ scene : 'sceneName'}) // change the current Scene setScenes : 'Provide list of scenes to the app'
, show : 'Change the current scene'
, hide : 'Hide the current scene'
, jump : 'Go to the requested scene but remember the current scene'
, jumpBack : 'Jump back to the scene before the jump'
, jumpsReset : 'Reset the jump stack'
, listScenes : 'List of loaded Scene names'
, listShortcuts : 'List shortcuts per Scene. Provide the name of the Scene'
, setDependencies : 'Add object to the "dependencies" object. This object will be passed to the Scene "show" and "hide" methods and events descriptors'
, getDependencies : 'Returns the "dependencies" object'
, enablePlugin : 'Enable a shortcut plugin.'
, disablePlugin : 'Disable a shortcut plugin.'
, getState : 'Get the current state of the application'
, emit : 'Emit an event'Scene is a data model that describes how to render the scene and how the user will interact with it ( mouse, keyboard, etc.):
{
show // method. Returns a promise
, afterShow // method. Starts after the scene is shown (optional)
, hide // method. Returns a promise
, beforeHide // method. Starts before the scene is hidden (optional)
, parents // list of parent Scene names.
// ... shortcuts for all user interactions with the screen ( mouse, keyboard, etc.)
// Shortcuts are implemented with @peter.naydenov/shortcuts
}Scenes can be visible(show) and unvisible(hide), also some scenes can be a child of another scene. Every scene can be treated as a visual state of the application. All provided to script Scenes are available on demand by calling them with a simple instruction show({scene:sceneName}). What should be visible and what should be unvisible is managed by the library.
AfterShow and BeforeHide are optional methods that coming after version 1.2.x. Aftershow is created to run a javascript, that we normally want to 'deffer'. They are not related to showing the scene, could need more time to execute and don't have user interaction triggers. Something like 'document.onload' but here in a context of SPA.
BeforeHide is function that will run before navigation away from the scene. It's inspired by the beforeunload event. Here we can write code that will prevent navigation away from the scene. Should return a boolean. If true, navigation will be allowed, if false, navigation will be prevented.
Jump and JumpBack are created to simplify scene navigation flow. Jump will change the current scene as show method, but will remember the current scene as a point to return. JumpBack will go back to the scene before the jump. You can have multiple jumps. All scene names are recorded in the jump stack and you can getback to any scene in the stack. JumpsReset will reset the memory of the jump stack.
script.show ({ scene : 'test' }) // Will load the 'test' scene. No memory
script.jump ({ scene : 'blue' }) // Will load the 'blue' scene. Will remember 'test' scene in the jump stack
script.jump ({ scene : 'green' }) // Will load the 'green' scene. Will remember 'blue' scene in the jump stack
script.jumpBack () // Will load scene from the jump stack. Will load 'blue' scene
script.jumpBack () // Will load scene from the jump stack. Will load 'test' scene
script.jumpBack () // Will do nothing. No more scenes in the jump stack
// Let's imagine that we made some jumps already. Our jumpStack is ['test', 'blue']
// If we want to go back few steps back, we can use the 'hops' parameter
script.jumpBack ({hops:2}) // Will load scene from the jump stack. Will load 'test' scene
// Default value for the 'hops' parameter is 1Shortcuts has a plugin system. To load them, use the loadPlugins method.
import cuts from '@peter.naydenov/cuts'
const
script = cuts ()
, [ pluginClick, pluginHover] = await script.loadPlugins(['Click', 'Hover'])
;
// Enable click plugin
script.enablePlugin ( pluginClick )
// Enable hover plugin
script.enablePlugin ( pluginHover )Available Plugins in v4.x.x:
- Key: Keyboard shortcuts
- Click: Mouse click events
- Form: Form input events
- Hover: Mouse hover events (new in v4.0.0)
- Scroll: Scroll events (new in v4.0.0)
'@peter.naydenov/cuts' was created and supported by Peter Naydenov.
'@peter.naydenov/cuts' is released under the MIT License.
