A collection of Computer System Projects, built up from,
- OS
- Concurrent and Distributed System
- Computer Architecture
- Networking, Security, Compiler, etc
Application domain
- Database
- Game Engine
In addition, there are also references (paper, ebook, repo, tool, etc) that's interesting and helpful, ranging from beginner to advanced.
Operating_System MIT 6.S081, xv6 (Unix Version 6)
- Unix util
- System Call
- Page Table
Database_Management_System CMU15-445
- Data Model (relation, key/value)
- Query (SQL)
- Indexing (tree, hash tables)
- Storage (heap, log-structure)
- Memory Management
- Buffer Pool Manager
- LRU Replacer
- Disk Manager
- Buffer Pool Manager
- Transaction processing
- Concurrency Control
- ACID
- Atomicity: all or none
- Consistency: invariant
- Isolation: 2PL, TSO, OCC
- Durability & Recovery: Logging, Checkpoints
- Parallel architectures (multi-core, distributed)
- Consistency and Linearisability
- Fault Tolerance and replication
- Replicated State Machines
- Raft
- Byzantine Fault Tolerance
- Distributed Transactions
- Isolation: 2PL, TSO, OCC
Case study
- Google Map Reduce, File System, Spanner
🌐Scheduling Literature Review | Github
- Scheduler (OS), DVFS (cpufreq governor), Dynamic Resource Sleep (OS)
- Augmentation, data center, ML, wireless and mobile, IoT, Transport, Cascades and Cross layer, Resource pooling, MP-TCP, etc.
🌐 Software Construction MIT 6.031
- Topic 21: Concurrency
- 23: Mutual Exclusion
- 24: Message passing
- More on Software related topics
🌐 Building a Modern Computer From First Principles Noam Nisan and Shimon Schocken (MIT Press)
📖Computer Systems: A Programmer's Perspective Randal E. Bryant and David R. O'Hallaron, Carnegie Mellon University
- Database @ IA
- Operating System @ IA
- Concurrent and Distributed @ IB
- Computer Architecture @ IB
- Advanced Architecture @ II
👨💻Unreal Engine Source code: https://docs.unrealengine.com/5.2/en-US/downloading-unreal-engine-source-code/