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Notenoughmail edited this page Nov 21, 2023
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These pages are still valid for 1.18, but there's a new wiki which I hope is ever so slightly better than the GitHub wiki
Looking for KubeJS documentation? Try here or look in the side bar
(CF & Modrinth Release) (Nov. 17, 2023) (Current)
- Initial 1.20 release!
- Remove KubeJS and TFC Casting With Channels compat
- Add server configs to control the radii and displacement of the prospectors
- Commits
(CF Release) (Mar. 10, 2023)
- Add a built-in resource pack in the style of Vexxed Visuals: TFC
- Some book fixes
- Commits
(CF Release) (Feb. 3, 2023)
- Add optional integration with TFC Casting with Channels
- Commits
(CF Release) (Jan. 25, 2023)
- Update Russian translations
- Add Ukrainian translations
- Fix high tier tools not having metal bits in their handles
- Completely re-texture Mineral Prospectors
- Commits
(CF Release) (Jan. 22, 2023)
- Make Mineral Prospectors survival friendly
- Add KubeJS
mineral_prospectoritem builder - Commits
(Jan. 22, 2023)
- Add Mineral Prospectors
- Add
prospectBlockTagmethod to Kubejs integration - Add Russian translations for 0.4 items; provided by
-KeiMuriKXe#8356on Discord - Commits
(CF Release) (Jan. 18, 2023)
- Add
dimensionsBaselinemethod to KubeJS integration - Commits
(Jan. 18, 2023)
- Add proper KubeJS integration; see KubeJS Interation
- Commits
(Jan. 15, 2023)
- Fix directional prospecting advancement
- Change ordering of items
- Commits
(CF Release) (Dec. 9, 2022)
- Make Prospector's Drills survival friendly
- Commits
(Dec. 5, 2022)
- Add Prospector's Drills
- Commits
(CF Release) (Nov. 15, 2022)
- The Prospector's Hammer Head Mold's capacity is now based off of the server config
- Commits
(CF Release) (Nov. 10, 2022)
- Add smaller prospecting advancement
- Commits
(Nov. 8, 2022)
- Make Prospector's Hammers survival friendly
- Add field guide chapter on Prospector's Hammers
- Commits
(Nov. 8, 2022)
- Add Prospector's Hammers
- Commits