Mega Drive port of KłełeAtoms, a game where you have to take atoms from other players by blowing up yours, made in SGDK.
The game starts with an empty grid. Every player can place 1 atom per turn on tiles without enemy atoms.
When a tile has too many* atoms, it becomes critical and explodes. Each surrounding tile gains an atom and all existing atoms on those tiles go to the player who started the explosion.
If an explosion causes other atoms to become critical, they will explode as well, causing a chain reaction.
If a player loses all their atoms, they lose. The last standing player wins the game.
*corner - 2 atoms, side - 3 atoms, otherwise 4 atoms (or more)
- Grid width - Set in-game grid width (5-12)
- Grid height - Set in-game grid height (4-7)
- Player 1-4 type - Set player type (None, Human, AI 1, AI 2, AI 3) - only 2 players can be None at the same time.
- Player colors - Choose between default colors and the ones used in early development versions (original).
- Multiple controllers - When enabled, every non-AI player uses a separate controller. This option is always disabled when a Mega Mouse is used.
GreffMASTER - Title screen/First README.MD image, Main Menu text, KleleAtoms MD big text, mouse cursor and button background images.
Stephane Dallongeville - SGDK, a development kit used to compile this game.
DrPetter - SFXR, a tool used to make sounds for this game.
Versions 1.2 and newer require SGDK 2.11 to compile the game.
Versions 1.1.2 and 1.1.3 require SGDK 1.80.
Older versions require SGDK 1.70.
This game is licensed under the MIT License.



