Skip to content

Conversation

@mogambro
Copy link

Pretty self explanatory :)

Before (0.11):

screenshot_14 11 2023-12 13 13

After (0.12):

screenshot_14 11 2023-12 11 37

As the default clear color changed, the background is different. I changed it locally, to check if the image really is the same and nothing out of the ordinary broke, BUT I did not set the clear color to the old value, to respect bevy's new choice of default clear color.

Have a wonderful day!

fn add(&mut self, asset: Image) -> Handle<Image>;
/// Get a texture from the store
fn get<H: Into<HandleId>>(&self, handle: H) -> Option<&Image>;
fn get<H: Into<Handle<Image>>>(&self, handle: H) -> Option<&Image>;
Copy link
Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Note that this is Handle<Image> now... I wasn't sure whether we would prefer to store AssetId<Image> instead

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant