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28 changes: 10 additions & 18 deletions ChapterB.lua
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--[[
代码速查手册(B区)
技能索引:
八阵、霸刀、霸王、拜印、豹变、豹变、暴敛、暴凌、暴虐、悲歌、北伐、賁育、奔雷、奔袭、崩坏、笔伐、闭月、变天、秉壹、补益、不屈、不屈
八阵、霸刀、霸王、拜印、豹变、豹变、暴敛、暴凌、暴虐、悲歌、悲鸣、北伐、賁育、奔雷、奔袭、崩坏、笔伐、闭月、变天、秉壹、补益、不屈、不屈
]]--
--[[
技能名:八阵(锁定技)
相关武将:火·诸葛亮
描述:若你的装备区没有防具牌,视为你装备【八卦阵】。
引用:LuaBazhen
状态:0405验证通过
备注:八阵改为直接发动八卦阵
]]--
LuaBazhen = sgs.CreateTriggerSkill{
name = "LuaBazhen",
frequency = sgs.Skill_Compulsory,
events = {sgs.CardAsked},
events = {sgs.CardAsked} ,
can_trigger = function(self, target)
return (target and target:isAlive() and target:hasSkill(self:objectName())) and not target:getArmor() and target:hasArmorEffect("eight_diagram")
end ,
on_trigger = function(self, event, player, data)
local room = player:getRoom()
local pattern = data:toStringList()[1]
if pattern == "jink" then
if player:askForSkillInvoke("EightDiagram", data) then
if player:askForSkillInvoke("eight_diagram") then
local judge = sgs.JudgeStruct()
judge.pattern = ".|red"
judge.good = true
judge.reason = self:objectName()
judge.reason = "eight_diagram"
judge.who = player
judge.play_animation = true
room:setEmotion(player, "armor/EightDiagram");
room:judge(judge)
if judge:isGood() then
room:setEmotion(player, "armor/eight_diagram");
local jink = sgs.Sanguosha:cloneCard("jink", sgs.Card_NoSuit, 0)
jink:setSkillName(self:objectName())
jink:setSkillName("eight_diagram")
room:provide(jink)
return true
end
end
end
return false
end,
can_trigger = function(self, target)
if target and target:isAlive() and target:hasSkill(self:objectName()) and target:getArmor() then
if target:getMark("Armor_Nullified")==0 and not target:hasFlag("WuqianTarget") then
if target:getMark("Equips_Nullified_to_Yourself") == 0 then
local list = target:getTag("Qinggang"):toStringList()
return #list == 0
end
end
end
return false
end
}
--[[
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42 changes: 15 additions & 27 deletions ChapterB.md
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代码速查手册(B区)
==
#技能索引
[八阵](#八阵)、[霸刀](#霸刀)、[霸王](#霸王)、[拜印](#拜印)、[豹变](#豹变)、[暴虐](#暴虐)、[悲歌](#悲歌)、[北伐](#北伐)、[崩坏](#崩坏)、[笔伐](#笔伐)、[闭月](#闭月)、[补益](#补益)、[不屈](#不屈)、[不屈-旧风](#不屈-旧风)
[八阵](#八阵)、[霸刀](#霸刀)、[霸王](#霸王)、[拜印](#拜印)、[豹变](#豹变)、[豹变-台](#豹变-台)、[暴敛](#暴敛)、[暴凌](#暴凌)、[暴虐](#暴虐)、[悲歌](#悲歌)、[悲鸣](#悲鸣)、[北伐](#北伐)、[賁育](#賁育)、[奔雷](#奔雷)、[奔袭](#奔袭)、[崩坏](#崩坏)、[笔伐](#笔伐)、[闭月](#闭月)、[变天](#变天)、[秉壹](#秉壹)、[补益](#补益)、[不屈](#不屈)、[不屈-旧风](#不屈-旧风)

[返回目录](README.md#目录)
##八阵
**相关武将**:火·诸葛亮
**描述**:**锁定技,**若你的装备区没有防具牌,视为你装备着【八卦阵】。
**描述**:**锁定技,**若你的装备区没有防具牌,视为你装备【八卦阵】。
**引用**:LuaBazhen
**状态**:1217验证通过
**状态**:0405验证通过
**备注**:八阵改为直接发动八卦阵
```lua
LuaBazhen = sgs.CreateTriggerSkill{
name = "LuaBazhen",
frequency = sgs.Skill_Compulsory,
events = {sgs.CardAsked},
events = {sgs.CardAsked} ,
can_trigger = function(self, target)
return (target and target:isAlive() and target:hasSkill(self:objectName())) and not target:getArmor() and target:hasArmorEffect("eight_diagram")
end ,
on_trigger = function(self, event, player, data)
local room = player:getRoom()
local pattern = data:toStringList()[1]
if pattern == "jink" then
if player:askForSkillInvoke("EightDiagram",data) then
if player:askForSkillInvoke("eight_diagram") then
local judge = sgs.JudgeStruct()
judge.pattern = ".|red"
judge.good = true
judge.reason = self:objectName()
judge.reason = "eight_diagram"
judge.who = player
judge.play_animation = true
room:setEmotion(player, "armor/EightDiagram");
room:judge(judge)
if judge:isGood() then
room:setEmotion(player, "armor/eight_diagram");
local jink = sgs.Sanguosha:cloneCard("jink", sgs.Card_NoSuit, 0)
jink:setSkillName(self:objectName())
jink:setSkillName("eight_diagram")
room:provide(jink)
return true
end
end
end
return false
end,
can_trigger = function(self, target)
if target then
if target:isAlive() and target:hasSkill(self:objectName()) then
if not target:getArmor() then
if target:getMark("Armor_Nullified")==0 and not target:hasFlag("WuqianTarget") then
if target:getMark("Equips_Nullified_to_Yourself") == 0 then
local list = target:getTag("Qinggang"):toStringList()
return #list == 0
end
end
end
end
end
return false
end
}
```
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##霸刀
**相关武将**:智·华雄
**描述**:当你成为黑色的【杀】目标后,你可以使用一张【杀】
**引用**:LuaBadao
**状态**:1217验证通过
**引用**:LuaBadao
**状态**:0405验证通过
```lua
LuaBadao = sgs.CreateTriggerSkill{
name = "LuaBadao" ,
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end
}
```
[返回索引](#技能索引)
[返回索引](#技能索引)
18 changes: 8 additions & 10 deletions ChapterH.lua
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Expand Up @@ -1373,19 +1373,17 @@ LuaHunzi = sgs.CreateTriggerSkill{
相关武将:火·诸葛亮
描述:你可以将一张红色手牌当【火攻】使用。
引用:LuaHuoji
状态:1217验证通过
状态:0405验证通过
]]--
LuaHuoji = sgs.CreateOneCardViewAsSkill{
name = "LuaHuoji",
filter_pattern = ".|red|.|hand",
view_as = function(self, card)
local suit = card:getSuit()
local point = card:getNumber()
local id = card:getId()
local fireattack = sgs.Sanguosha:cloneCard("FireAttack", suit, point)
fireattack:setSkillName(self:objectName())
fireattack:addSubcard(id)
return fireattack
response_or_use = true,
filter_pattern = ".|red|.|hand" ,
view_as = function(self, originalCard)
local fire_attack = sgs.Sanguosha:cloneCard("FireAttack", originalCard:getSuit(), originalCard:getNumber())
fire_attack:setSkillName(self:objectName())
fire_attack:addSubcard(originalCard)
return fire_attack
end
}
--[[
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16 changes: 7 additions & 9 deletions ChapterH.md
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Expand Up @@ -1377,19 +1377,17 @@
**相关武将**:火·诸葛亮
**描述**:你可以将一张红色手牌当【火攻】使用。
**引用**:LuaHuoji
**状态**:1217验证通过
**状态**:0405验证通过
```lua
LuaHuoji = sgs.CreateOneCardViewAsSkill{
name = "LuaHuoji",
filter_pattern = ".|red|.|hand",
view_as = function(self, card)
local suit = card:getSuit()
local point = card:getNumber()
local id = card:getId()
local fireattack = sgs.Sanguosha:cloneCard("FireAttack", suit, point)
fireattack:setSkillName(self:objectName())
fireattack:addSubcard(id)
return fireattack
response_or_use = true,
view_as = function(self, originalCard)
local fire_attack = sgs.Sanguosha:cloneCard("FireAttack", originalCard:getSuit(), originalCard:getNumber())
fire_attack:setSkillName(self:objectName())
fire_attack:addSubcard(originalCard)
return fire_attack
end
}
```
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18 changes: 8 additions & 10 deletions ChapterK.lua
Original file line number Diff line number Diff line change
Expand Up @@ -8,23 +8,21 @@
相关武将:火·诸葛亮
描述:你可以将一张黑色手牌当【无懈可击】使用。
引用:LuaKanpo
状态:1217验证通过
状态:0405验证通过
]]--
LuaKanpo = sgs.CreateOneCardViewAsSkill{
name = "LuaKanpo",
filter_pattern = ".|black|.|hand",
response_pattern = "nullification",
view_as = function(self, first)
local ncard = sgs.Sanguosha:cloneCard("nullification", first:getSuit(), first:getNumber())
ncard:addSubcard(first)
response_pattern = "nullification",
response_or_use = true,
view_as = function(self, originalCard)
local ncard = sgs.Sanguosha:cloneCard("nullification", originalCard:getSuit(), originalCard:getNumber())
ncard:addSubcard(originalCard)
ncard:setSkillName(self:objectName())
return ncard
end,
end ,
enabled_at_nullification = function(self, player)
for _, card in sgs.qlist(player:getHandcards()) do
if card:isBlack() then return true end
end
return false
return not player:isKongcheng() or not player:getHandPile():isEmpty()
end
}
--[[
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16 changes: 7 additions & 9 deletions ChapterK.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,23 +8,21 @@
**相关武将**:火·诸葛亮
**描述**:你可以将一张黑色手牌当【无懈可击】使用。
**引用**:LuaKanpo
**状态**:1217验证通过
**状态**:0405验证通过
```lua
LuaKanpo = sgs.CreateOneCardViewAsSkill{
name = "LuaKanpo",
filter_pattern = ".|black|.|hand",
response_pattern = "nullification",
view_as = function(self, first)
local ncard = sgs.Sanguosha:cloneCard("nullification", first:getSuit(), first:getNumber())
ncard:addSubcard(first)
response_pattern = "nullification",
response_or_use = true,
view_as = function(self, originalCard)
local ncard = sgs.Sanguosha:cloneCard("nullification", originalCard:getSuit(), originalCard:getNumber())
ncard:addSubcard(originalCard)
ncard:setSkillName(self:objectName())
return ncard
end,
enabled_at_nullification = function(self, player)
for _, card in sgs.qlist(player:getHandcards()) do
if card:isBlack() then return true end
end
return false
return not player:isKongcheng() or not player:getHandPile():isEmpty()
end
}
```
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