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Radiance is rebuilt of Minecraft renderer on a Vulkan C++ backend, featuring native Hardware Ray Tracing on Windows & Linux. Break free from OpenGL limits for Minecraft.

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Project Status

This repository currently provides preview binaries only. The source code has not been released at this stage.

The last preview-only release is v0.1.2-preview. Source code will be published starting from the first alpha release.

The license of the source code will be defined at that time and will apply starting from the first alpha release.

Radiance

Radiance is a Minecraft mod that completely replace the vanilla OpenGL renderer with our Vulkan C++ renderer, which supports high performance rendering and hardware-accelerated ray tracing. Due to the variety of C++ usage in the modern industrial rendering pipeline, a seamless integration of a modern industrial rendering module (such as DLSS and FSR) into our Vulkan C++ renderer is thus possible.

Preview Showcase Video (Youtube)

Installation Guide

We assume that the Minecraft base is installed in .minecraft folder. If the installation folder is different, please replace the corresponding part yourself.

Download and install .jar as usual

Download and install the mod jar to the .minecraft/mods folder as usual.

(Windows Fix) Adjust JDK's runtime libraries

Due to a known MSVC issue, some libraries from JDK itself may cause a crash.

In those circumstances, one possible solution could be:

First, try to manipulate (rename, delete, etc.) the msvcp140.dll, vcruntime140.dll and vcruntime140_1.dll in the JDK's bin folder (${PATH_TO_JDK}/bin) so that these files do not exist in that folder. This step aims to remove the JDK's dependency on those libraries.

Then, install the latest Microsoft Visual C++ Redistributable, with version Latest supported v14 (for Visual Studio 2017–2026). This step let JDK depends on the latest system libraries.

Download and install DLSS runtime libraries

To respect and comply with NVIDIA DLSS SDK licensing terms, this project and its releases do not include or redistribute any NVIDIA DLSS binaries or SDK components (e.g., nvngx_dlss.dll), and we do not auto-download them at runtime. If you want to enable the DLSS denoising / upscaling module in this mod, you must follow the download instructions below and obtain the appropriate DLSS runtime library yourself from official NVIDIA DLSS repository and place it at .minecraft/radiance folder.

By downloading, installing, or using the NVIDIA DLSS runtime library (e.g., nvngx_dlss.dll), you acknowledge that you have read and agree to comply with the NVIDIA DLSS SDK License Agreement. If you do not agree to the License Agreement, do not download, install, or use the runtime libraries, and use alternative options provided by this mod instead (after the first alpha version).

Currently, if the DLSS runtime libraries are not found, the mod will cause a crash. After the first alpha version, DLSS will be disabled and fall back to alternative implementations (we will possibly support FSR 3 or custom Denoising modules at that time).

Download Instructions

Windows

Download the files listed below from here to the .minecraft/radiance folder (if the folder not exist, create one).

  • nvngx_dlss.dll
  • nvngx_dlssd.dll

Linux

Download the files listed below from here to the .minecraft/radiance folder (if the folder not exist, create one).

  • libnvidia-ngx-dlss.so.310.3.0
  • libnvidia-ngx-dlssd.so.310.3.0

Credits

This project uses Vulkan technology. Please refer to this page for more information.

This project also uses Nvidia's DLSS (Deep Learning Super Sampling) technology. Please refer to this page and this page for more information.

Special thanks to all contributors of open-source libraries used in this project, including GLFW, GLM, STB Image and VMA. If any are not credited and should be, please inform the author and credit will be applied where required.

Disclaimer

  • This is a community-made third-party mod and is not affiliated with, authorized, sponsored, endorsed by, or otherwise officially connected to Mojang Studios or Microsoft. A commonly used wording on mod platforms is: "NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT."
  • Minecraft and related names, logos, and assets are trademarks and/or intellectual property of Mojang Studios and/or Microsoft.
  • This project is also not affiliated with, sponsored by, or endorsed by NVIDIA. NVIDIA / GeForce / RTX / DLSS are trademarks of NVIDIA Corporation and remain the property of their respective owners.
  • This mod is provided "AS IS" without warranties. You assume all risks arising from its use (including, but not limited to, crashes, visual issues, data loss, or incompatibilities with other mods). Please back up your worlds and configs before installation.

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Radiance is rebuilt of Minecraft renderer on a Vulkan C++ backend, featuring native Hardware Ray Tracing on Windows & Linux. Break free from OpenGL limits for Minecraft.

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