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lussskki/Readme.md

👋 Hello, i am Luka Guledani

About me

I'm a Back-End Developer passionate about turning ideas into fast, functional, and user-friendly web applications. With experience in JavaScript, Node.js, and TypeScript, I build modern web apps from concept to deployment. I've delivered multiple projects focusing on clean code, responsive design, and smooth user experiences.

I’m deeply passionate about backend development, especially building efficient systems and solving complex problems. Beyond web development, I’m also enthusiastic about gaming and rendering, and I’m currently learning C++ to explore game development. I love learning new technologies and collaborating on projects that make a real impact.

Lussskki

Tech Stack:

JavaScript Node.js Python Django FastAPI MongoDB PostgreSQL GitHub Visual Studio Code Microsoft Linux Ubuntu

Connect with me

LinkedIn Discord Medium Twitter/X

GitHub Stats:

GitHub Streak.

Luka's GitHub stats.

Top Languages


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  1. nodejs-low-level-architecture-under-the-hood nodejs-low-level-architecture-under-the-hood Public

    Here is a architecture of a node.js - The high-level pipeline diagram, Detailed breakdown of Node.js core and libuv, V8, event loop phases, thread pool, native addons, Execution flow and why the ar…

    4

  2. libuv-internals-nodejs-async-engine libuv-internals-nodejs-async-engine Public

    It's a libuv workflow for node.js and a little code example of work.

    5

  3. flappy_bird_executable flappy_bird_executable Public

    It's a game, have release you can download and play.

    6

  4. typescript_under_the_hood typescript_under_the_hood Public

    Here is an architecture of TypeScript — The high-level compilation pipeline diagram, Detailed breakdown of the TypeScript compiler, Parsing and AST generation, Type checking and static analysis, Tr…

    4

  5. demo_models_opengl demo_models_opengl Public

    Adding models in renderer.

    C++ 1

  6. blur blur Public

    blur task in Opengl

    C++ 1