Aspiring Game Developer & Semi-Professional Artist
I'm a developer in training with a strong focus on Python and Godot β my primary tools for rapid prototyping, game logic, and automation. As an artist, I create assets and visual designs to complement my development projects.
- Python β My main language for scripting, automation, and tools
- Godot β Game engine
- C / C++ / C# β Systems programming and engine integration
- Web β HTML, CSS, JavaScript, React for frontend tools
- Design: Figma, Photoshop
- Data Science: TensorFlow, PyTorch, NumPy, Jupyter
- Backend: Django, Node.js, MySQL
- DevOps: Docker, NGINX
Follow my artistic work on Instagram:

