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Releases: LordFokas/StargateTech2

Fix for post-TD CoFH Libs related crashes

21 Apr 22:15

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Merge pull request #105 from marcin212/patch-3

Fixed range check for large coordinates

GUI Overlays

24 Dec 04:24

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GUI Overlays Pre-release
Pre-release
  • Adds GUI Overlays when you walk over a Transport Ring Platform.
  • Makes the config file a lot better.
  • Naquadah spawning is now configurable.
  • Should fix a few rare and hard to replicate minor glitches.

Fixed Plugin crashes.

24 Dec 04:08

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Fixed Plugin crashes. Pre-release
Pre-release
v0.7.6-Alpha

Only creates 1 plugin instance per plugin; removed unnecessary code; …

Ported to MC 1.7.10

11 Nov 18:12

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Ported to MC 1.7.10 Pre-release
Pre-release
Merge pull request #91 from LordFokas/port-1.7

Port 1.7

v0.7.4-Alpha: Crash fixes

06 Aug 12:21

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Pre-release

Fixes server randomly crashing on boot and NPE crashes related to the abstract bus.
Should fix client crashes while rendering on partially-loaded worlds.

v0.7.3-Alpha: Minor fixes

04 Aug 14:47

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Pre-release

buffed abstract bus cable recipe
fixed naquadah blocks and ores stacking together.

v0.7.2-Alpha: Tinker's Construct integration

15 Jun 19:07

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Finished Tinker's Construct integration.

To be released as v0.7.2-Alpha

v0.7.1-Alpha: HotFix #3

04 Jun 23:27

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Pre-release

Fixes:

  1. Shield Controllers not being craftable
  2. Game crashing when CC isn't present (it was actually a packaging error, unrelated to code)

v0.7.0-Alpha: Complete shield overhaul

04 Jun 12:34

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Pre-release

Overhauled the machine abstraction layer.
GUI Tabs.
Sided configuration.
The Particle Ionizer can now accept liquids.
Stargate and Transport Ring lighting bugs.
Complete overhaul of the Shield-related systems (particle ionizer, shield emitters, etc).
API now allows custom world/address generation.
Abstract Bus machines can now provide feedback.
CoFH Friend system can be used to configure shields. Currently disabled until CoFH provides client sync.

v0.6.5-Alpha: Tweaking and tinkering...

12 Feb 03:48

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Pre-release
V0.6.5-Alpha

Updated Readme, just a little bit.