Skip to content

I worked on a small arcade-style game called Reflex Dodge, where the goal is to survive by moving left and right to avoid falling obstacles. I started by designing a simple start screen and a dedicated game area so the flow felt clear before any gameplay logic was added.

Notifications You must be signed in to change notification settings

Jayant20077/reflex-dodge

Folders and files

NameName
Last commit message
Last commit date

Latest commit

ย 

History

2 Commits
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 

Repository files navigation

๐ŸŽฎ Reflex Dodge

A fast-paced arcade survival game where every second tests your reflexes. Dodge the falling blocks, survive as long as you can, and beat your own high score.

๐Ÿ•น๏ธ About the Game

Reflex Dodge is a simple yet addictive browser game built using HTML, CSS, and JavaScript. The player controls a block that can move left and right while obstacles continuously fall from the top of the screen. The goal is straightforward: donโ€™t get hit.

What starts off easy quickly becomes intense as the game speeds up over time, pushing the playerโ€™s reaction skills to the limit. The game focuses on clean mechanics, smooth gameplay, and a satisfying arcade-style experience.

โœจ Features

โฌ…๏ธโžก๏ธ Smooth left/right player movement

โฌ‡๏ธ Randomly generated falling obstacles

๐Ÿ’ฅ Collision detection with instant game over

๐Ÿ“ˆ Difficulty increases over time

๐Ÿงฎ Score based on survival time

๐Ÿ† Best score saved using localStorage

๐Ÿ” Restart option after game over

๐ŸŽจ Clean, modern arcade-style UI

๐Ÿ›  Built With

HTML โ€“ Game structure and layout

CSS โ€“ Styling, animations, and visual polish

JavaScript โ€“ Game logic, collisions, scoring, and storage

๐Ÿš€ Live Demo

๐Ÿ‘‰ Play here: https://jayant20077.github.io/reflex-dodge/

๐Ÿ“ Project Structure reflex-dodge/ โ”œโ”€โ”€ index.html โ”œโ”€โ”€ style.css โ””โ”€โ”€ script.js

๐Ÿง  What I Learned

Handling keyboard input for gameplay

Implementing collision detection

Managing game loops and difficulty scaling

Using localStorage for persistent high scores

Designing a complete game flow from start screen to game ove

About

I worked on a small arcade-style game called Reflex Dodge, where the goal is to survive by moving left and right to avoid falling obstacles. I started by designing a simple start screen and a dedicated game area so the flow felt clear before any gameplay logic was added.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published