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@Idonotus Idonotus commented Dec 1, 2025

This intends to add modifiers to the game which allow the game to act in a nonstandard way. This will be achieved through dynamic imports and event based programming to slot modifiers in when they are needed without forging direct dependencies.

Todo

  • Finish atomic logic
  • Convert clocks to be a modifier
  • Develop events beyond local games
    • Add server side events
    • Add socket events (and typing?)
  • Re-do the type system until it isn't so complicated

@Idonotus Idonotus marked this pull request as draft December 1, 2025 19:01
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