Sign game project is a 🖱️ 2D Unity platformer about a mysterious wizard, seeking to defeat evil in its world by his power - magical runes. ✍️ Use spells, combining different signs to crush all enemies in your path! Plunge into the world of 🪄 dark magic, where everyone who knows your peculiarity will try to take your strength at 💀 all costs...
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Come to game releases
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Download the latest one
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Available OS/platforms list:
- Windows x64
- MacOS
- Linux
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Extract all files from archive to any folder on your PC
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Open setup file
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Enjoy our game!
- Screen Resolutions: 1920x1080
- Internet Connection: Not required
- Interface Language: Russian (English - planned)
- Multiplayer: Not available (may be added in future updates) (optional)
| Team Member | Email Address | Telegram alias | Track |
|---|---|---|---|
| Sviatoslav Fediaev (Lead) | [email protected] | @SfedBro | Unity developer |
| Valeriia Kolesnikova | [email protected] | @Codekd | Unity developer |
| Fanis Zinnurov | [email protected] | @qobz1e | Unity developer |
| Egor Savchenko | [email protected] | @KOSMOGOR | Unity developer |
| Danil Valiev | [email protected] | @Dorley | Project Manager DevOps |
| Nikita Stepankov | [email protected] | @NikitaXLV | Machine Learning |
| Stanislav Delyukov | [email protected] | @Shines_light | UX/UI Design |
This is the list of technologies that we used.
| IT sphere | Technology |
|---|---|
| Game development | Unity (2D), C#, Unity Engine |
| Machine Learning | Python, Tensorflow, Barracuda |
| DevOps | Git, GitHub Actions, GitHub Pages |
| Version Control | Git, GitHub |
| UX/UI | Unity UI Toolkit, Canvas System, Figma, Miro |
Sign Game includes the following core components
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Main Menu Interface: A central hub for player to access game levels and settings
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Settings Page: Allow players to change music volume and hero nickname, and access to the main game scenes
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Level generation: Special script allows to create levels based on available rooms with unique exits
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Spells: Allow players combine drawn signs to create a spells, which can be useful in some game situations
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Fighting: Players may fight with level enemies using special spell that they can combine
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Shop and Checkpoint: Entities with which players can interact to buy items or restore health
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Progress saving: Project stores game progress and will restore him after any time where players starts the app
More details about implemented game progress features described in our week reports