Tweaked the Security Uplink cash purchase options#1160
Tweaked the Security Uplink cash purchase options#1160ASaltySeabass wants to merge 1 commit intoHardLightSector:masterfrom
Conversation
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this was intended, as that way you can only obtain large numbers of cash from the system if you're working with a large number of fucs. it's to incentivize people to do contraband turn ins and trades in bulk |
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What winds up happening is that officers have to dip into the pool of FUCs or pay out of their own accounts to cover the payouts defined in the SOP. Even if you're doing a bulk contraband submission, the FUCs you get are rarely a multiple of 10, meaning that you'll have to pull some extra money from somewhere. The time investment of going to security, waiting for an officer to show up, filling out paperwork if required, and waiting for them to sort and process your contraband is enough of an incentive for players to do turn-ins in bulk. |
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the concept is for the officers to pay out of pocket with the intended goal being to collect fucs and incentivize pulling them all into spesos at end of shift. |
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That doesn't seem like a great way to go about it. What if the person has to leave the shift early and cryo? How do you reliably keep track of who needs to be reimbursed, and for how much? What if officers need to use the FUCs for gear in the face of a threat to the station? Then they might not have enough to make back what they had to pay out of pocket. From what I've seen in my security shifts, officers almost always pull cash from the machine as a means to pay the person for the turn-in, especially since every officer starts with 5 FUCs. In fact, I was told to always leave a buffer of 20 or so FUCs so that we always had enough to pay someone what was due to them. |
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I would like to add: by how I was trained when I first started working the department, and how I’ve tried to instruct new cadets - is that FUCs are generally meant to be used as needed for the station. (By some of the more respected members of the department) I’ve met, maybe, a singular HOS who’s actually gone out of their way to tell the rest of sec to use all of the FUCs at the end of the shift. While there’s nothing in the SOP or rules against it, it does feel a bit like “gaming” the system to just drain it for some 500k+ spesos or anything else? |
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Every security role already starts with some FUCs in their pocket to cover the inconsistencies in contra-turn ins and Security is not supposed to pay out 10k per FUC to freelancers and keep a bit for themselves, so that should all even out. unless i missed something in the SOP that sec is supposed to pay out 10k per FUC now..? |
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No, I’ve not seen any changes regarding that. From what I was trained, and have been treating since, is that payouts from personal accounts are at the officer’s discretion. But it has never been said that they can take the cash bundles from the vend to compensate themselves. In fact, it’s always been stated that any time it’s used, if it’s not being paid to a merc, it goes into the department lockbox. And while, yes, the value of FUCs is supposed to be 10k, you can only obtain the 100k bundles for 10 FUC. Thats it. Someone wants to trade in 5 worth of stuff, and you have a broke officer, you have to operate at a loss. (Assuming said officer is either alone or the rest are busy answering other calls. Which does happen, especially during lowpop) |
I was taught to pay out 8k per FUC, with the remaining 2k going to the department. Officers typically weren't pocketing cash from contraband turn ins. |
Well if the money goes into the department, what is stopping anyone to use that money to buffer irregular contra turn-ins? |
The frequency of which the next turn-in is higher than what remains from the previous payout. Yes, it does get used, but you often end up in a loop where the first person needs paid a portion of the bundle, then the next needs another bundle to pay out the remainder of their turn-in, unless you get another officer with enough spare cash to pay out of pocket. At least on low-pop, it's very common to need to buy at least one 100k bundle per person, even if they don't need the full amount. |
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What about the free FUCs every sec role gets on spawn? That was my main point in general and it was just glossed over. The SecVend should always be stocked with over 10 FUCs once contra turn ins even start happening unless the security players are not putting them into the pool |
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Oooooor you just make 1 FUC worth 10k and avoid practically every hiccup and edge case. If your security department is understaffed, then you won't have a lot of spare coins laying around. Additionally, if you need to requisition equipment from the SecurityVend, you won't have a buffer of coins for contra turn ins. Making one coin worth 10k instead of the 1k that it's worth currently is an inconsequential change that only improves quality of life. |
About the PR
I tweaked the 1000 spesos for 1 FUC option so that it now grants 10000 spesos. That way the value is consistent with the 100,000 speso option.
The sprite for the 100,000 speso purchase showed a 25k speso bill, so I changed it to display the proper sprite.
There were two options that paid out 100k spesos for 10 FUC, so I removed one of the duplicates.
Why / Balance
This should make contraband turn-ins more consistent, as 1 FUC is always worth 10k now.
Technical details
A handful of YAML changes and a slight tweak to the localization files.
How to test
Spawn in a SecurityVend/Sec uplink and check the utilities section.
Media
N/A
Breaking changes
N/A
Changelog
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