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2 changes: 2 additions & 0 deletions Scripts/Ports/physx/portfile.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,8 @@ elseif(VCPKG_TARGET_IS_WINDOWS)
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=windows")
elseif(VCPKG_TARGET_IS_OSX)
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=mac")
elseif(VCPKG_TARGET_IS_IOS)
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=ios")
elseif(VCPKG_TARGET_IS_LINUX OR VCPKG_TARGET_IS_FREEBSD)
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=linux")
elseif(VCPKG_TARGET_IS_ANDROID)
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2 changes: 1 addition & 1 deletion Scripts/Ports/physx/vcpkg.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "physx",
"version": "4.1.2",
"port-version": 6,
"port-version": 7,
"description": "The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs",
"homepage": "https://github.com/NVIDIAGameWorks/PhysX",
"license": null,
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2 changes: 1 addition & 1 deletion vcpkg.json
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@
"overrides": [
{
"name": "physx",
"version": "4.1.2#6",
"version": "4.1.2#7",
"$comment": "Upstream vcpkg updated to PhysX 5, which drops support for several target platforms. Stick with 4.1.2 for now."
}
],
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