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#17 (comment) has the gory details here.

I'd like to wait for verification before this is merged - draftifying while we wait.

Though not mentioned in the initial commit messages, this reverts the
fix done for issue #17 where the bottom of a cropped map was cut off.

The issue seen in #17 is nothing to do with a cropped map; it's easily
reproducible (in a much more severe form) with a world that only
contains chunk (0,0) without even considering a crop.

This reverts commit 3a1bb47.
This reverts commit 8be3b23.
This reverts commit 291a660.

Fixes #90

Change-Id: I02698911647cf829096f20aecbfa01bb8fd375ca
This increases the amount of additional y space that chunks need
to render their full height

Fixes #17 properly

Change-Id: I28695ff97417ac3beecf015b000c33c356449c34
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Apparently this has also broken tests. A quick look at the broken tests makes me think that the expected values of the tests are depending on the shorter chunk size, and that we probably just need to update the tests now too, since a different set of dirty tiles will be returned given the taller chunks. I'll look at this later.

@stwalkerster stwalkerster self-assigned this May 20, 2025
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Crop margin incorrectly applied(?) Overviewer 1.20.2 / MC 1.20 | Cropped Render cut off at southern border

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