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Releases: GlennnM/FlashPrivateServer

v4.1 - fix battles stats, sas3 SP maps, btd5 daily chest

11 Jan 04:20

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  • Battles: fix stats not saving to NK profile (thanks to @Enderspearl184)
  • SAS3: fix singleplayer maps not loading
  • BTD5: fix daily rewards not working for some players

Please see the readme for installation instructions!

v4.0.3 - fix btd5 co op

08 Dec 02:52

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  • BTD5: fix co-op(broken by NK api issue, switched to different NK api)
  • BTD5: allow Extreme saves, but no rewards/medals if you load from a save
  • BMC: enable some holiday effects(not all)
  • BMC: remove "bloonstone discrepancy" analytics tracking
  • SAS4: enable 11 coring, but not 12
  • Archive: fix category sorting regression

Please see the readme for installation instructions!

v4.0.2 - fix wrong NK api endpoint

30 Sep 04:37

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  • Archive: fixes wrong NK API endpoint used
  • Please install this update as soon as possible (reason below)
  • If you know about the exploit this fixes from the previous update, I would advise against using it as it could result in getting all your accounts banned from all NK services. If people continue to use it I will release another update to break all previous versions.

Please see the readme for installation instructions!

v4.0.1 - btdb balancing

31 Aug 19:53

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Minor update, just balance changes for BTDB.

Full list of balance changes (click):

engi

  • targeting does not affect sentries

ace

  • 4/x dart dmg 1->2, bomb dmg 2->3, 2x against cerams
  • x/4 dmg 400->750

boat

  • x/3 price 1200 -> 800

super

  • x/4 dmg 1k -> 1.5k

Please see the readme for installation instructions!

v4.0 - BMC server, client upgrade

11 Aug 03:16

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New BMC Server

  • BMC: add private server and client (MvM will be added in later server updates)
  • BMC: event data generation
  • BMC: server selector(check if NK server is back online) - no save transfer
  • This might be removed in favor of adding this configuration within the Archive.
  • See the BMC readme for status updates and self hosting instructions.

NK Archive

  • Archive: Use local game info, includes all games and multi instance support
  • Archive: Add Tower Keepers and BeatStreak3000 (no private servers, just makes them playable)
  • Archive: Add builtin request interception (no more cache injection)
  • Archive: Add update checking
  • Archive: Fix not closing when settings opened
  • Archive: Enable NK "staging mode" (adds some new settings and a dev tools button)

Battles:

  • 2/x engi sentry spawn time reduced 4.2s -> 2.8s
  • 3/x price 750->550
  • 4/x price 3.5k -> 3.8k
  • x/2 price 450->250, gives less range
  • x/3 fire rate improvement 30-40% -> 50% (including sentries)
  • x/4 price 13k -> 5.2k
  • x/1 dartling pierce 3->4
  • x/3 price 7k -> 6.5k

BTD5

  • BTD5: show tower XP including overflow
  • BTD5: migrate challenges/missions to HTTPS (should fix firewall/AV issues)
  • The old http endpoint will be shut down soon, make sure to update!

SAS4

  • SAS4: fix daily bug
  • SAS4: migrate leaderboards and event data to HTTPS (should fix firewall/AV issues)
  • The old http endpoint will be shut down soon, make sure to update!

Please see the readme for installation instructions!

v3.8.2 - spike storm fix

12 Dec 22:37

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  • Battles: fix spike storm(broken in 3.8)

(If you followed this link from somewhere and want to play on the servers, just download FlashClient.ps1 and run it, or return to the homepage for more info and more detailed instructions)

v3.8.1 - fix BTD5 daily quests

15 Sep 02:39

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  • BTD5: fix daily quests(broken in last update)
  • New feature: unlocks "ninjakiwi.com exclusive" achievements(Guns n Angel)

(If you followed this link from somewhere and want to play on the servers, just download FlashClient.ps1 and run it, or return to the homepage for more info and more detailed instructions)

v3.8 - achievement fixes & engineer balancing

09 Sep 08:02

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  • BTD5: fix daily challenge streak achievements(they have been broken since 2018 when dcs became repeats)

  • SAS4: fix carry-over champion achievement(untested)

  • BTD Battles engineer changes:
    • bloon trap spawns after 5s->.2s, respawns after 5s->2.6s
    • bloon trap cooldown continues while placed
    • bloon trap price 3k->3.5k
    • bloon trap clicks are synced
    • 9 inch nails pierce 8->9
    • sentry footprint removed
    • sentry cooldown and lifetime reduced by 30%
    • fixed cleansing foam crash
  • other minor BTD Battles balance changes:
    • 3/x dart pierce 18->40

    • 0/0 sniper 350->300

    • 1/x sniper 350->300

    • 2/x sniper 2.2k -> 1.2k

    • 3/x sniper 4k -> 2.4k

    • x/1 sniper 400->350

    • x/3 sniper 3.5k -> 2.8k

    • x/4 sniper 12k -> 6k

    • x/2 glue 2.2k -> 900

    • x/2 dartling 1k->700

    • x/4 dartling 20k->16k

    • 4/x dartling 55k->30k

    • 0/0 wizard 550->400

    • base, x/1 and 2/x attack ~20% faster

    • x/3 price 3.3k->2.8k

    • x/4 2x moab damage

    • 0/0 ace 900->700

    • 1/x ace 700->500

    • 2/x ace 500->400

    • 3/x ace 2.2k->1.8k

    • 4/x ace 18k->15k

    • x/4 ace damage 350->400

(If you followed this link from somewhere and want to play on the servers, just download FlashClient.ps1 and run it, or return to the homepage for more info and more detailed instructions)

v3.7 - BTDB Engineer update + performance

27 Aug 03:49

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  • Added Monkey Engineer to BTD Battles.
    • Ported mostly from BTD5 Deluxe.
    • You don't have to buy its upgrades to use it ingame, since global unlocks are enabled.
  • Fixed BTD5 Flash memory leak.
  • Reduced load time of BTD Battles by around 50%.
  • Reduced build time of SAS4 by around 10%.
  • Possibly improved spike factory performance (BTD5/Battles).

(If you followed this link from somewhere and want to play on the servers, just download FlashClient.ps1 and run it, or return to the homepage for more info)

v3.6.1 - fix mod compatibility

23 Dec 06:19

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fix compatibility for some mods in sas4

(If you followed this link from somewhere and want to play on the servers, just download FlashClient.ps1 and run it, or return to the homepage for more info)