Genre: Top-down Puzzle Adventure
Platform: Windows
Development Time: 1 week
Unity Version: 6.3
Course: GAME 360 - Development with Game Engines, Fall 2025
Install by downloading the build for your OS from the Releases page.
Win by exploring the world and defeating the Red Knight before he gets you first.
All controls are bound to the left mouse button for simplicity
- Move / Interact / Attack - Left Mouse Button
- Basic Movement
- AI Navigation
- World interactions
- Audio subsystem
- Event-based mechanics
- Enemy combat
- Basic animation
- Stylized shader materials
- [Core Mechanic 1]
- [Core Mechanic 2]
- [Core Mechanic 3]
- Score/Progress System
- Power-Ups/Collectibles
- Enemy AI (if applicable)
- Multiple Levels/Scenes
- Win/Lose Conditions
[Pattern implementations/ used in... with purpose]
- Total Commits: 55
- Development Time: ~100 hours
- Lines of Code: ~800
Screenshot 1 Main gameplay showing game map
Screenshot 2 Main menu interface
Screenshot 3 Victory screen
After completing this, I learned that even the smallest, simplest components of a game require much time and patience to implement. There were many times when I wanted to throw in the towel while implementing a feature. If I were to do this again, I would either drastically increase my timeline or cut down on certain features.
- Jumping / Dashing / Dodging
- Improve movement
- Fix controller support
- Spruce up main menu
- Add pause menu
- Background music
- More animations
- Respawn mechanic
Gabriel A. Lugo-Maldonado
Student ID: 01102327
Old Dominion University - GAME 360
Fall 2025
Email: [email protected]
Portfolio: https://resume.gtlugo.com/
LinkedIn: https://www.linkedin.com/in/gabriel-a-lugo