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RaptorV8

This is a simulation engine

The App is the main class. At the moment, all initial config is being done through this class.

Main Components:

Engine
Environment
Environment State
Pedestrian

Basics

  • Engine: responsible for the simulation loop
  • Environment: Object representing the environment, dimensions and space distribution. Based on inversion of control, this class will check for wall impacts.
  • State: class containing the active state of an environment, this means all the moving parts (active members). in our case this will be Pedestrians.
  • Pedestrian: the most basic abstraction of what an active member of this environment should do.

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