A TShock plugin that gives players rewards based on how much time they've played on the server.
If you want to read this in another language: Spanish
| Permissions | Commands | Syntax | Example Usage |
|---|---|---|---|
| pr.getreward | getreward, gr | gr <all | number> | /gr all |
| pr.playtime | playtime, pt | pt | /pt |
| pr.addreward | addreward, ar | ar <item ID or name> <amount> <is amount random> <is pre hardmode> <is hardmode> | /ar "nebula sofa" 420 false false true |
| pr.removereward | removereward, rr | rr <item ID | number> | /rr "nebula sofa" |
When plugin runs for the first time it'll create a file named "PlaytimeRewardsConfig.json".
| Keys | Descriptions |
|---|---|
| TimeInMins | How many minutes needed for to claim a reward |
| SwitchToHMMultiplier | When switched to hardmode, players' unused playtime will be multiplied by this number. (If this equals to 0, playtimes will reset.) |
| Rewards | A list of rewards. |