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This repository was archived by the owner on Jul 6, 2021. It is now read-only.

Releases: DocDonkeys/GATE_Engine

Assignment 3.1 of GATE_Engine

29 Dec 22:23

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Assignment3.1

Merge branch 'master' of https://github.com/DocDonkeys/GATE

Assignment3.0 of GATE_Engine

29 Dec 21:50

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Pre-release
Merge branch 'master' of https://github.com/DocDonkeys/GATE

Assignment 2.4 of GATE Engine

24 Nov 21:08

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Assignment2.4

Added SaveScene savior workaround

Assignment 2.2 GATE Engine

24 Nov 17:29

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Pre-release
Fixed Release .exe issue

If the .exe is not inside a Folder called Game it will crash, because it will need to match our working directory. Might fix to Engine later.

Assignment 2.1 GATE Engine

24 Nov 15:25

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Pre-release

Assignment 2 of 3D Engines Subject

@DidacRomero
Hierarchy
Own File Format
Serialization
Resource Manager

@ch0m5
Transformations
Space Partitioning (quadtree octree) & static objects partition accordingly
Camera & Culling
Mouse Picking
Play mode

Assignment 1.3 of GATE Engine

27 Oct 21:06

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Pre-release

What's new?

  1. Drag & drop of files
  2. Components structure
  3. Automatically loaded Baker House
  4. Creation and destruction of Game Objects
  5. Docking
  6. Unity alike UI

Libraries Included:

  • DevIL

Assignment1.2

27 Oct 05:50
37ea6ce

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Assignment1.2 Pre-release
Pre-release

Delivery of the 1st Assignment for the Video Game Engines subject from Video Game Design and Development Bachelor's Degree in Universitat Politècnica de Catalunya.

This release of GATE includes basic engine functionalities like a GameObject component system, fluid camera controls similar to Unity's, loading of meshes and textures from different types of files, and intuitive UI to navigate through all of it. It also comes with some .fbx and image files for testing.

Assignment1.1

27 Oct 03:17

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Assignment1.1 Pre-release
Pre-release

Backup release for Assignment 1.1

Assignment1.0.5

09 Oct 18:46

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Assignment1.0.5 Pre-release
Pre-release

1st Release of Gate Engine.

What's new?
1- A basic scene with 3 rotating cubes drawn in the 3 rendering techniques, Direct, vertex array and vertex array 2- with indices (DrawElements()).
3- At the center, a simple sphere created with par_shapes.
4- A UI that allows the user to change various engine parameters.
5- Json based loading and saving of data

Libraries:

  • Included Imgui
  • Included SDL
  • Included OpenGL
  • Included Brofiler
  • Included Json for modern C++
  • Included par (par_shapes.h only)
  • Included MathGeoLib
  • Included Assimp