- Configure & Build using CMakePresets
- VSCode: Use CMake Tools UI
- CLI:
cmake --preset=debug && cmake --build --preset=debug
- Debug
- VSCode: [F5] Or manually launch the configuration (launch.json)
- CLI: From the output directory Load the debug.env file and start Launcher with an argument like:
- bash
export $(grep -v '^#' debug.env | xargs) && Launcher/Launcher vkgears
- powershell
Get-Content debug.env | Where-Object { $_ -notmatch '^\s*#' -and $_ -notmatch '^\s*$' } | ForEach-Object { $k, $v = $_.Split('=', 2); [System.Environment]::SetEnvironmentVariable($k, $v) }; .\Launcher\Launcher.exe vkgears.exe
- bash
-
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Minimal c++ Vulkan Layer template
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Diyou/VkLayerTemplate
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Minimal c++ Vulkan Layer template