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Add Supermatter #5184
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Supermatter Engine Port
…-alarm supermatter air alarm
…r-for-dummies adds supermatter for dummies, written by darkmajia
…ustments supermatter adjustments
lightning system fixes
…itoring-console supermatter monitoring console + further supermatter adjustments
…os-prototypes supermatter atmos devices
…al-maybe further supermatter adjustments
…sole-fixups supermatter console fix-ups
…itystorage supermatter safety moth parity
…nals supermatter signal ports
no more trash in the roundstart supermatter
…ustments supermatter processing adjustments + console fix
* my endless toil * kicking my own ass for this
THE ENDLESS TOIL PART 2 - more supermatter adjustments, delam expansion pack
* SM Delam light flickering effect * Paracusia notif plus fixes * alphabetized
* SM will not get to exactly 0 gas by absorbing due to float, add epsilon to fix this * comment * use mathhelper.closeto * Update SupermatterSystem.Processing.cs
…M-stationwide-destruction Artifact can create Supermatter for station wide destruction
supermatter grace period
…es can be calculated from the mixture. Replace `absorbedGas` with using `mix` directly.
…ues calculated every frame, and fix some member names
Contributor
|
RSI Diff Bot; head commit 4dbd581 merging into 454ef86 Resources/Textures/Structures/Machines/computers.rsi
Resources/Textures/_Impstation/Mobs/Aliens/smspider.rsi
Resources/Textures/_Impstation/Structures/Power/Generation/Supermatter/supermatter.rsi
Resources/Textures/_Impstation/Structures/Power/Generation/Supermatter/supermatter_sliver.rsi
|
Contributor
|
Curse.. |
… part of the update
…m for easier control
…he idea of networking or predicting anything this god forsaken system touches
… add a new GameRule entity for shuffling all moods on the station.
…//github.com/FaintSpeaker/Delta-v into port/supermatter-take-two-electric-crystaloo
for more information, see https://pre-commit.ci
…of component based
for more information, see https://pre-commit.ci
…s event. delamination effects are now fully prototype driven.
for more information, see https://pre-commit.ci
…w component system that can be used to grant any component to any mob observer.
…nding some extensive testing. this commit is a little large. oh well.
for more information, see https://pre-commit.ci
…ract (server and client don't do anything differently)
…ion, some cleanup, and some improvements to documentation.
…'t think its worth it to get into that right now.
for more information, see https://pre-commit.ci
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About the PR
Supermatter draft pr
To Do list as of 2026-01-17:
Ports the following PRs:
Things I did not port, or did not enable during porting
General Changes and Additions
FlickeringLightsRulehas been added that causes lights to blink with a percentage chance, with support for StationEvents. Ghosts are unable to Boo the lights while they are blinking.ThavenMoodUpsetrule now supports optionally changing the global shared mood, as well as optionally refreshing individual moods. The current Thaven Mood Upset event has not changed.PsychologicalSoothingReceiverComponentcan be soothed, and anything withPsychologicalSoothingProviderComponentcan be soothing. The receiver can only be soothed once per interval, and supports pausing and prediction.GrantComponentsOnObservationComponent, which grants any observing mobs thegrantlist of components once per interval. This system is predicted, and supports pausing.The following changes to the supermatter have been made:
Delamination Changes
Supermatter System Changes
Why / Balance
Technical details
Media
Requirements
Breaking changes
break the supermatter curse
Changelog
🆑 Honeyed_Lemons_, Darkmajia, AftrLite, TheGrimbeeper, FaintSpeaker