You can reach me via telegram: dantezz95
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149 currently listed
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Last update on 16.02.2025 | If there's any outdated fflags, please open pull request/issues and let me know what's not working
- Open the Bloxstrap Menu.
- Navigate to Fast Flags >> Fast Flags Editor >> Import Json.
- Paste in the JSON.
- Save and your good to go!
- Navigate to your Roblox Installation directory. Typically found at %localappdata%\Roblox\Versions\ for Windows or C:\Program Files (x86)\Roblox\Versions.
- Identify the folder version-xxxxxxxxxxxxxxxx containing RobloxPlayerBeta.exe You can do this for Roblox Studio too.
- Download ClientSettings Folder and put it in folder you opened before
- Save and your good to go!
• Graphics
• UI
• Physics
══════⊹⊱≼≽⊰⊹══════
{
"DFFlagDebugRenderForceTechnologyVoxel": "True"
}{
"FFlagDebugForceFutureIsBrightPhase2": "True"
}{
"FFlagDebugForceFutureIsBrightPhase3": "True"
}{
"FFlagDebugGraphicsPreferMetal": "True"
}{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferVulkan": "True"
}{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferOpenGL": "True"
}{
"FFlagDebugGraphicsPreferD3D11FL10": "True"
}{
"FFlagDebugGraphicsPreferD3D11": "True"
}{
"FFlagDebugAvatarChatVisualization": "True",
"FFlagEnableInGameMenuChromeABTest2": "False"
}{
"FFlagDebugCheckRenderThreading": "True",
"FFlagRenderDebugCheckThreading2": "True"
}{
"FIntRuntimeMaxNumOfThreads": "2400"
}{
"FIntTaskSchedulerThreadMin": "3"
}{
"FFlagDebugRenderingSetDeterministic": "True"
}{
"FIntRomarkStartWithGraphicQualityLevel": "1"
}{
"FIntTerrainArraySliceSize": "4"
}{
"FIntRenderShadowIntensity": "0"
}{
"DFFlagDisableDPIScale": "True"
}{
"DFFlagDebugRenderForceTechnologyVoxel": true,
"DFIntDebugFRMQualityLevelOverride": 1,
"FIntRenderShadowIntensity": 0
}{
"FFlagGlobalWindRendering": "False",
"FFlagGlobalWindActivated": "False"
}{
"FIntRenderLocalLightUpdatesMax": "8",
"FIntRenderLocalLightUpdatesMin": "6"
}{
"FIntRenderLocalLightFadeInMs": "0"
}[everything goes black on <3] [DFIntDebugFRMQualityLevelOverride is there to set your graphics to 10, You can change it to anything above 3
{
"DFIntRenderClampRoughnessMax": "-640000000",
"DFIntDebugFRMQualityLevelOverride": "6"
}{
"FFlagDisablePostFx": "True"
}{
"DFFlagDebugPauseVoxelizer": "True"
}{
"FFlagDebugSkyGray": "True"
}{
"FIntRenderShadowIntensity": "0"
}{
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0"
}{
"FFlagNewLightAttenuation": "True"
}{
"FFlagFastGPULightCulling3": "True"
}Explnation: 0 makes white screen 1-3 makes other players have laggy movement, 4 is stable has better performance than 10 and less input lag
{
"DFIntMaxFrameBufferSize": "4"
}{
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "3"
}{
"DFIntPerformanceControlTextureQualityBestUtility": "-1"
}{
"DFIntTextureCompositorActiveJobs": "0"
}{
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"FIntRenderGrassHeightScaler": "0"
}{
"FIntDebugForceMSAASamples": "4"
}{
"FIntRenderShadowmapBias": "75"
}{
"DFFlagDebugDrawBroadPhaseAABBs": "True"
}{
"DFFlagDebugDrawBvhNodes": "True"
}{
"FIntCameraFarZPlane": "1"
}{
"DFIntCullFactorPixelThresholdMainViewHighQuality": "10000",
"DFIntCullFactorPixelThresholdMainViewLowQuality": "10000",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "10000",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "10000"
}{
"FFlagEnableNavBarLabels3": "True"
}{
"FFlagEnableNewFontNameMappingABTest2": "False"
}{
"FFlagErrorPromptResizesHeight": "False"
}{
"FFlagUserShowGuiHideToggles": "True",
"GuiHidingApiSupport2": "True"
}{
"FFlagLuaAppUseUIBloxColorPalettes1": "True",
"FFlagUIBloxUseNewThemeColorPalettes": "True"
}{
"FFlagLuaAppDevSubsEnabled": "True"
}{
"FStringInGameMenuModernizationStickyBarForcedUserIds": "UserID"
}{
"FStringReportAbuseMenuRoactForcedUserIds": "null",
"FFlagEnableReportAbuseMenuRoactABTest2": "False",
"FFlagEnableReportAbuseMenuRoact2": "False",
"FFlagEnableReportAbuseMenuLayerOnV3": "False"
}{
"DFIntMicroProfilerDpiScaleOverride": "100"
}{
"FFlagDebugAdornsDisabled": "True"
}{
"FFlagDebugDontRenderUI": "True"
}{
"FFlagDebugDontRenderScreenGui": "True"
}{
"FFlagTrackerLodControllerDebugUI": "True"
}{
"FFlagEnableCommandAutocomplete": "False"
}{
"FFlagEnableInGameMenuChrome": "True",
"FFlagEnableReportAbuseMenuRoactABTest2": "True",
"FFlagChromeBetaFeature": "True",
"FFlagEnableInGameMenuChromeABTest2": "True"
}{ "FFlagEnableChromePinnedChat": "True" }{
"FFlagEnableInGameMenuChromeABTest2": "False",
"FFlagEnableReportAbuseMenuRoactABTest2": "False"
}{
"FFlagEnableBubbleChatFromChatService": "False"
}{
"FFlagCoreGuiTypeSelfViewPresent": "False"
}{
"FFlagVoiceBetaBadge": "False",
"FFlagTopBarUseNewBadge": "False",
"FFlagEnableBetaBadgeLearnMore": "False",
"FFlagBetaBadgeLearnMoreLinkFormview": "False",
"FFlagControlBetaBadgeWithGuac": "False",
"FStringVoiceBetaBadgeLearnMoreLink": "null"
}Instructions: Replace "ID" with any group ID that you are in.
| Key combination | Action |
|---|---|
| Ctrl + Shift + B | Toggles GUIs in 3D space (BillboardGuis, SurfaceGuis, etc) |
| Ctrl + Shift + C | Toggles game-defined ScreenGuis |
| Ctrl + Shift + G | Toggles Roblox CoreGuis |
| Ctrl + Shift + N | Toggles player names, and other BillboardGuis that show up above a player |
{
"DFIntCanHideGuiGroupId": "ID"
}{
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}{
"FIntFontSizePadding": "1"
}{
"FIntMaxKickMessageLength": "1"
}{
"DFIntTaskSchedulerTargetFps": "29383" ,
"FFlagGameBasicSettingsFramerateCap5": "False" ,
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False"
}{
"FIntPhysicsGridHierarchyLowestLevelInitBinCount": "199999999",
"FIntPhysicsGridHierarchyLowestLevelInitBinCountWorldModel": "100000000",
"FIntPhysicsSolverCollisionPoolBucketSize": "2147483647",
"FIntPhysicsSolverCollisionPoolBucketSizeWorldModel": "2147483647"
}{
"DFIntTimestepArbiterThresholdCFLThou": "0"
}{
"DFIntTimestepArbiterThresholdCFLThou": "300"
}{
"FFlagRemapAnimationR6ToR15Rig": "True"
}{
"DFFlagAnimatorPostProcessIK": "True"
}{
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFFlagSimHumanoidTimestepModelUpdate": "True"
}{
"DFIntNewRunningBaseGravityReductionFactorHundredth": "1500"
}{
"DFFlagPhysicsSkipNonRealTimeHumanoidForceCalc2": "False",
"DFIntS2PhysicsSenderRate": "3",
"DFIntTaskSchedulerTargetFps": 5588562,
"FFlagGameBasicSettingsFramerateCap5": "False" ,
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False"
}{
"DFIntS2PhysicsSenderRate": "1",
"FIntPGSAngularDampingPermilPersecond": "0"
}{
"DFIntSimBlockLargeLocalToolWeldManipulationsThreshold": "-1"
}{
"DFIntDebugSimPhysicsSteppingMethodOverride": "10000000"
}Better network ownership of parts. This might get you banned in some games with anticheats (Limbobbia)
{
"DFIntMinClientSimulationRadius": "2147000000",
"DFIntMinimalSimRadiusBuffer": "2147000000",
"DFIntMaxClientSimulationRadius": "2147000000"
}{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalLineSearch": "0"
}{
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999",
"DFFlagSimHumanoidTimestepModelUpdate": "True"
}Stops the game from trying to replicate your animations in the server. You dont have animations in the server but you do for your client
{
"DFIntReplicatorAnimationTrackLimitPerAnimator": "-1"
}Raycasting is the use of intersection tests to solve problems in ROBLOX. The most common use of raycasting is to determine the first object intersected by a ray. This is done by casting a virtual ray from a certain point in a direction and determining the first surface it intersected with.
{
"DFIntRaycastMaxDistance": "3"
}{
"DFIntDataSenderRate": "-1"
}{
"DFIntTouchSenderMaxBandwidthBps": "-1"
}{
"DFIntS2PhysicsSenderRate": "1"
}Stops the physics on your character froms sending to the server so your character doesn't move for the server. You can move on your client.
{
"DFIntS2PhysicsSenderRate": "-30"
}Locks your character's position on the server to (0, 0, 0), having the side effect of turning you invisible. This only affects the server and other clients, not you. server-sided things that rely on your position, like clicking to get tools, will not function. In some games these can be abusable.
{
"DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "10"
}Restricts the client from sending any physics-related information. This means other people can topple you over.
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFFlagDebugSimPrimalFeedback": "True",
"DFIntDebugSimPrimalStiffnessMax": "0",
"DFIntDebugSimPrimalStiffnessMin": "0",
"DFIntMaximumFreefallMoveTimeInTenths": "1000"
}{
"FIntParallelDynamicPartsFastClusterBatchSize": "-1"
}{
"DFIntMaxMissedWorldStepsRemembered": "1"
}{
"DFIntMaxMissedWorldStepsRemembered": "1000"
}{
"DFFlagAssemblyExtentsExpansionStudHundredth": "-50"
}{
"DFIntSimBroadPhasePairCountMax": "50"
}{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalStiffness": "0"
}{
"DFIntMaxAltitudePDStickHipHeightPercent": "-200"
}{
"DFFlagDebugDisableTimeoutDisconnect" : "True"
}{
"FFlagReconnectDisabled": "True",
"FStringReconnectDisabledReason": "You're stupid and I hate you"
}{
"DFIntVoiceChatRollOffMinDistance": "7",
"DFIntVoiceChatRollOffMaxDistance": "80"
}{
"FFlagAdServiceEnabled": "False"
}{
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryV2Stat": "True"
}{
"FIntScrollWheelDeltaAmount": "140"
}{
"FFlagTopBarUseNewBadge": "True",
"FStringTopBarBadgeLearnMoreLink": "https://google.com/",
"FStringVoiceBetaBadgeLearnMoreLink": "https://google.com/"
}{
"FFlagSoundsUsePhysicalVelocity": "True"
}{
"FStringDebugShowFlagState": "FLAG_HERE"
}{
"FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName"
}{
"DFIntConnectionMTUSize": "MTU_HERE"
}{
"DFIntDataSenderMaxBandwidthBps": "150"
}{
"DFFlagDebugDisableTimeoutDisconnect": "True"
}{
"FFlagEnableQuickGameLaunch": "True"
}{
"DFIntVoiceChatRollOffMinDistance": "7",
"DFIntVoiceChatRollOffMaxDistance": "80"
}{
"DFFlagOrder66": "True"
}{
"FFlagDebugForceChatDisabled": "True"
}{
"DFIntMaxLoadableAudioChannelCount": "1"
}Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's a non-functioning UI too. Also adds a blue circle to your humanoid.
{
"FFlagDebugHumanoidRendering": "True"
}{
"FFlagReconnectDisabled": "True",
"FStringReconnectDisabledReason": "You're stupid and I hate you"
}{
"FFlagDebugDisplayFPS": "True"
}{
"FStringWhitelistVerifiedUserId": "UserID"
}{
"FFlagOverridePlayerVerifiedBadge": "True"
}{
"FFlagDebugDisplayUnthemedInstances": "True"
}{
"FFlagDebugLightGridShowChunks": "True"
}{
"DFFlagDebugEnableStreamingSolverVisualization": "True"
}{
"FIntRobloxGuiBlurIntensity": "0"
}{
"DFIntAnimationLodFacsDistanceMin": "0",
"DFIntAnimationLodFacsDistanceMax": "0",
"DFIntAnimationLodFacsVisibilityDenominator": "0"
}{
"FFlagDebugDefaultChannelStartMuted": "False"
}{
"FFlagDebugTextBoxServiceShowOverlay": "True"
}{
"DFIntTextBoxServiceHistorySize": "1"
}{
"FIntV1MenuLanguageSelectionFeaturePerMillageRollout": "0"
}{
"FFlagChatTranslationSettingEnabled3 ": "False"
}{
"FIntCameraMaxZoomDistance": "9999"
}{
"DFIntMaxActiveAnimationTracks": "0"
}{
"DFIntRemoteEventSingleInvocationSizeLimit": "1"
}{
"DFIntVoiceChatVolumeThousandths": "100000"
}{
"DFIntAvatarFaceChatHeadRollLimitDegrees": "360"
}{
"FIntVRTouchControllerTransparency": "0"
}{
"FFlagDebugRomarkMockingAudioDevices": "True"
}{
"FFlagHandleAltEnterFullscreenManually": "False"
}{
"FStringDebugLuaLogLevel": "debug",
"FStringDebugLuaLogPattern": "ExpChat/mountClientApp"
}{
"DFIntDebugSimPrimalNewtonIts": "-2147483647",
"DFIntDebugSimPrimalToleranceInv": "-2147483647",
"FFlagDebugSimDefaultPrimalSolver": "True"
}{
"DFFlagDebugPrintDataPingBreakDown": "True"
}{
"DFFlagDebugAudioLogging": "True"
}{
"DFFlagDebugAudioLogging2": "True"
}{
"FFlagTrackerLodControllerDebugUI": "True"
}{
"FFlagDragDetectors1": "False"
}{
"FFlagUserClickToMoveSupportAgentCanClimb2": "False"
}{
"FFlagDisableFeedbackSoothsayerCheck": "False"
}{
"DFIntConnectionMTUSize": 900,
"FIntRakNetResendBufferArrayLength": "128",
"FFlagOptimizeNetwork": "True",
"FFlagOptimizeNetworkRouting": "True",
"FFlagOptimizeNetworkTransport": "True",
"FFlagOptimizeServerTickRate": "True",
"DFIntServerPhysicsUpdateRate": "60",
"DFIntServerTickRate": "60",
"DFIntRakNetResendRttMultiple": "1",
"DFIntRaknetBandwidthPingSendEveryXSeconds": "1",
"DFIntOptimizePingThreshold": "50",
"DFIntPlayerNetworkUpdateQueueSize": "20",
"DFIntPlayerNetworkUpdateRate": "60",
"DFIntNetworkPrediction": "120",
"DFIntNetworkLatencyTolerance": "1",
"DFIntMinimalNetworkPrediction": "0.1"
}{
"DFIntCSGLevelOfDetailSwitchingDistance": 250,
"DFIntCSGLevelOfDetailSwitchingDistanceL12": 500,
"DFIntCSGLevelOfDetailSwitchingDistanceL23": 750,
"DFIntCSGLevelOfDetailSwitchingDistanceL34": 1000,
"DFIntTextureQualityOverride": 1,
"FFlagDisablePostFx": true
}{
"FFlagDebugDisableTelemetryEphemeralCounter": true,
"FFlagDebugDisableTelemetryEphemeralStat": true,
"FFlagDebugDisableTelemetryEventIngest": true,
"FFlagDebugDisableTelemetryPoint": true,
"FFlagDebugDisableTelemetryV2Counter": true,
"FFlagDebugDisableTelemetryV2Event": true,
"FFlagDebugDisableTelemetryV2Stat": true
}{
"FFlagDisablePostFx": "True",
"FIntDebugTextureManagerSkipMips": "-1",
"DFIntTextureCompositorActiveJobs": "0",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"DFIntDebugFRMQualityLevelOverride": "1",
"DFFlagDebugPauseVoxelizer": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagGlobalWindRendering": "False",
"FIntRenderShadowIntensity": "0",
"FIntRenderShadowmapBias": "1",
"FIntDebugForceMSAASamples": "-1",
"FIntFRMMinGrassDistance": "0",
"DFIntTextureQualityOverride": "1"
}