Skip to content

Conversation

@John-Candlebury
Copy link
Member

Summary

Content "Rework the Weaver fight"

Purpose of change

Update the weaver fight so that the setpiece can make use of alternate dimensions. Also modernizes the fight scripts a bit to code new effects that weren't possible before

Describe the solution

This is all spoilers so dont read if you care about that sort of thing.

Accessing the fight

Starlit webs can now very very rarely appear on the overworld, mostly on spaces that already have spiders, stepping on these will teleport you into the spider lair dimension.

Changes to the fight.

First it now takes place in an infinitely tiling landscape that looks like this:

imagen

For the monsters themselves:

  • The Weaver is much more armored now, but its armor can be broken with AP ammo, which will lead to it taking more damage afterwards.
  • Killing the Weaver limbs causes damage to the spider.
  • It has a new ability if you are at least 25 tiles away from it.
  • Should be much more sturdy now.
Changes to the loot

The Jade Nagamaki takes less stamina to use now.

Testing

Spawn a Void Weaver Effigy and fight the monster.

@github-actions github-actions bot added <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display [C++] Changes (can be) made in C++. Previously named `Code` Monsters Monsters both friendly and unfriendly. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [Markdown] Markdown issues and PRs Items: Armor / Clothing Armor and clothing EOC: Effects On Condition Anything concerning Effects On Condition Mods: Mind Over Matter labels Jan 7, 2026
Copy link
Contributor

@github-actions github-actions bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Auto-requesting reviews from non-collaborators: @Standing-Storm @thaelina

@github-actions github-actions bot added the json-styled JSON lint passed, label assigned by github actions label Jan 7, 2026
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
@github-actions github-actions bot added the astyled astyled PR, label is assigned by github actions label Jan 7, 2026
@github-actions github-actions bot added Code: Tests Measurement, self-control, statistics, balancing. BasicBuildPassed This PR builds correctly, label assigned by github actions labels Jan 12, 2026
@akrieger akrieger merged commit 9a39ca3 into CleverRaven:master Jan 14, 2026
25 of 29 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mods: Mind Over Matter Monsters Monsters both friendly and unfriendly.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants