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Life Choices: A Story-Based Game is an interactive, choice-driven RPG set in a seemingly peaceful town. You play as a young boy working at a bakery, living an ordinary life—until unsettling events begin to unfold. The choices you make will shape the story, alter relationships, and ultimately determine the town’s fate.

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COMPROG-2-FINAL-PROJECT

About the Game

Welcome to Life Choices: A Story-Based Game, a narrative-driven, choice-based RPG set in a seemingly peaceful town. You play as a young boy working at a bakery, living an ordinary life—until strange events begin to unfold. As the mystery deepens, every choice you make will shape the story and determine the fate of the town.

Life Choices: A Story-Based Game is developed using C++ for performance and efficiency, with assets created in Aseprite for pixel art. The story follows a branching narrative structure, allowing players to experience different outcomes based on their decisions.

Features

Interactive Storytelling – Your decisions impact the narrative and lead to multiple endings.
Immersive Setting – Experience life in a small town with hidden secrets waiting to be uncovered.
Choice-Based Progression – Explore different paths, uncover mysteries, and shape the story.
Unique Characters – Engage with townsfolk, uncover their secrets, and influence their fates.

About the Developers

This project is created by Group Dopple G of BSIT 1-1, composed of:

  • Jericho D. Pajaron (Team Leader)
  • Kurt Wenson F. Aldave
  • Franchezka Jean S. Agregado
  • Carmela B. Azarcon

About

Life Choices: A Story-Based Game is an interactive, choice-driven RPG set in a seemingly peaceful town. You play as a young boy working at a bakery, living an ordinary life—until unsettling events begin to unfold. The choices you make will shape the story, alter relationships, and ultimately determine the town’s fate.

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