Welcome to Life Choices: A Story-Based Game, a narrative-driven, choice-based RPG set in a seemingly peaceful town. You play as a young boy working at a bakery, living an ordinary life—until strange events begin to unfold. As the mystery deepens, every choice you make will shape the story and determine the fate of the town.
Life Choices: A Story-Based Game is developed using C++ for performance and efficiency, with assets created in Aseprite for pixel art. The story follows a branching narrative structure, allowing players to experience different outcomes based on their decisions.
Interactive Storytelling – Your decisions impact the narrative and lead to multiple endings.
Immersive Setting – Experience life in a small town with hidden secrets waiting to be uncovered.
Choice-Based Progression – Explore different paths, uncover mysteries, and shape the story.
Unique Characters – Engage with townsfolk, uncover their secrets, and influence their fates.
This project is created by Group Dopple G of BSIT 1-1, composed of:
- Jericho D. Pajaron (Team Leader)
- Kurt Wenson F. Aldave
- Franchezka Jean S. Agregado
- Carmela B. Azarcon