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A collection of CPU scheduling algorithms implemented in C/C++. Includes FCFS, SJF, Round Robin, and Multilevel Queue Scheduling. Useful for OS students and enthusiasts.

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โš™๏ธ CPU Process Scheduler Simulator

A comprehensive implementation of CPU scheduling algorithms in C, demonstrating core operating system concepts through simulation and comparative analysis.

๐Ÿ“‹ Table of Contents

๐ŸŽฏ Overview

This project provides a complete simulation environment for CPU scheduling algorithms, allowing comparison and analysis of different scheduling strategies. Built from scratch in C, it demonstrates how modern operating systems manage process execution and optimize CPU utilization.

๐ŸŒŸ Project Highlights

  • 6+ Scheduling Algorithms implemented with detailed metrics
  • Process Management System with realistic process lifecycle simulation
  • Queue Data Structures for efficient process handling
  • Performance Metrics including turnaround time, waiting time, and response time
  • Comparative Analysis framework for algorithm evaluation
  • Educational Tool with clear, documented code

๐Ÿ’ก Why Process Scheduling Matters

Process scheduling is the foundation of multitasking operating systems. The scheduler determines which process runs on the CPU at any given time, directly impacting:

Impact Area Description
System Responsiveness How quickly users see results from their actions
Throughput Number of processes completed per unit time
CPU Utilization Percentage of time CPU is actively working
Fairness Equal opportunity for all processes to execute
Starvation Prevention Ensuring all processes eventually execute

Real-World Applications:

  • Web servers handling thousands of concurrent requests
  • Database systems managing parallel transactions
  • Operating systems running 100+ background processes
  • Real-time systems with strict timing constraints

๐Ÿ”ง Algorithms Implemented

1. ๐Ÿ“ฅ First-Come, First-Served (FCFS)

Processes execute in arrival order
โšก Simple but prone to convoy effect
๐Ÿ“Š Non-preemptive

2. โšก Shortest Job First (SJF)

Shortest burst time executes first
โšก Minimizes average waiting time
๐Ÿ“Š Non-preemptive
๐ŸŽฏ Optimal for batch systems

3. ๐Ÿ”„ Shortest Remaining Time First (SRTF)

Preemptive version of SJF
โšก Always runs shortest remaining process
๐Ÿ“Š Preemptive
๐ŸŽฏ Minimizes average turnaround time

4. ๐ŸŽก Round Robin (RR)

Time-sliced execution with quantum
โšก Fair CPU distribution
๐Ÿ“Š Preemptive
๐ŸŽฏ Ideal for time-sharing systems

5. ๐ŸŽฐ Lottery Scheduling

Probabilistic scheduling based on tickets
โšก Proportional-share scheduling
๐Ÿ“Š Preemptive
๐ŸŽฏ Flexible priority control

6. ๐Ÿ“Š Multilevel Feedback Queue (MLFQ)

Dynamic priority adjustment across queues
โšก Adaptive to process behavior
๐Ÿ“Š Preemptive
๐ŸŽฏ Used in modern OS (Linux, Windows)

โœจ Features

  • โœ… Complete Process Lifecycle Management

    • Process creation and initialization
    • State transitions (New โ†’ Ready โ†’ Running โ†’ Terminated)
    • Burst time and arrival time tracking
  • โœ… Robust Queue Implementation

    • Dynamic memory allocation
    • Efficient enqueue/dequeue operations
    • Priority queue support
  • โœ… Comprehensive Metrics Calculation

    • Average Turnaround Time (TAT)
    • Average Waiting Time (WT)
    • Average Response Time (RT)
    • CPU Utilization
    • Throughput
  • โœ… Modular Design

    • Reusable components
    • Clear separation of concerns
    • Easy to extend with new algorithms

๐Ÿ—๏ธ Architecture

โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                     Main Controller                      โ”‚
โ”‚                       (main.c)                           โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
               โ”‚
       โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
       โ”‚               โ”‚
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ–ผโ”€โ”€โ”€โ”€โ”€โ”€โ” โ”Œโ”€โ”€โ”€โ”€โ”€โ–ผโ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚  Scheduler  โ”‚ โ”‚  Process   โ”‚
โ”‚  Engine     โ”‚ โ”‚  Manager   โ”‚
โ”‚(Scheduler.c)โ”‚ โ”‚(Process.h) โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ””โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”˜
       โ”‚               โ”‚
       โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
               โ”‚
    โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ–ผโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
    โ”‚   Queue Manager     โ”‚
    โ”‚     (Queue.h)       โ”‚
    โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
               โ”‚
    โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
    โ”‚                                      โ”‚
โ”Œโ”€โ”€โ”€โ–ผโ”€โ”€โ”€โ” โ”Œโ”€โ”€โ”€โ”€โ–ผโ”€โ”€โ”€โ”€โ” โ”Œโ”€โ”€โ”€โ”€โ–ผโ”€โ”€โ”€โ”€โ” โ”Œโ”€โ”€โ”€โ”€โ”€โ–ผโ”€โ”€โ”€โ”€โ”€โ”
โ”‚ FCFS  โ”‚ โ”‚   SJF   โ”‚ โ”‚   RR    โ”‚ โ”‚   MLFQ    โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

๐Ÿ“ Project Structure

Operating-System-Process-Scheduler/
โ”œโ”€โ”€ Process.h                    # Process structure & functions
โ”œโ”€โ”€ Queue.h                      # Queue data structure
โ”œโ”€โ”€ Scheduler.h                  # Scheduler interface
โ”œโ”€โ”€ Scheduler.c                  # Scheduler implementation
โ”œโ”€โ”€ main.c                       # Entry point & demo
โ”‚
โ”œโ”€โ”€ FirstComeFirstServe.c        # FCFS algorithm
โ”œโ”€โ”€ ShortestJobFirst.c           # SJF algorithm
โ”œโ”€โ”€ ShortestRemainingtimefirst.c # SRTF algorithm
โ”œโ”€โ”€ RobinRound.c                 # Round Robin algorithm
โ”œโ”€โ”€ LotteryScheduling.c          # Lottery scheduling
โ”œโ”€โ”€ MLFQ.c                       # Multi-Level Feedback Queue
โ”‚
โ””โ”€โ”€ README.md                    # This file

๐Ÿš€ Getting Started

Prerequisites

GCC compiler (version 7.0+)
Make (optional)
Linux/Unix environment or WSL/MinGW on Windows

Installation

# Clone the repository
git clone https://github.com/Ayush1Garg07/Operating-System-Process-Scheduler.git
cd Operating-System-Process-Scheduler

# Compile individual algorithms
gcc -o fcfs FirstComeFirstServe.c -Wall -Wextra
gcc -o sjf ShortestJobFirst.c -Wall -Wextra
gcc -o rr RobinRound.c -Wall -Wextra
gcc -o mlfq MLFQ.c -Wall -Wextra

# Or compile the main scheduler
gcc -o scheduler main.c Scheduler.c -Wall -Wextra

# Run
./scheduler

Quick Start with Makefile

Create a Makefile for easier compilation:

CC = gcc
CFLAGS = -Wall -Iinclude
OBJDIR = obj
SRCDIR = src

OBJS = $(OBJDIR)/main.o \
       $(OBJDIR)/Queue.o \
       $(OBJDIR)/stats.o \
       $(OBJDIR)/FirstComeFirstServe.o \
       $(OBJDIR)/ShortestJobFirst.o \
       $(OBJDIR)/ShortestRemainingtimefirst.o \
       $(OBJDIR)/RobinRound.o \
       $(OBJDIR)/LotteryScheduling.o \
       $(OBJDIR)/MultiLevelFeedbackQueue.o

TARGET = scheduler

$(TARGET): $(OBJS)
	$(CC) $(CFLAGS) $(OBJS) -o $(TARGET)

$(OBJDIR)/%.o: $(SRCDIR)/%.c
	mkdir -p $(OBJDIR)
	$(CC) $(CFLAGS) -c $< -o $@

clean:
	rm -rf $(OBJDIR)/*.o $(TARGET)

๐Ÿ“– Usage Examples

Basic Usage - FCFS Scheduling

#include "Process.h"
#include "Scheduler.h"

int main() {
    // Create processes
    Process processes[] = {
        {1, 0, 5, 0, 0, 0},   // PID, Arrival, Burst, WT, TAT, RT
        {2, 1, 3, 0, 0, 0},
        {3, 2, 8, 0, 0, 0},
        {4, 3, 6, 0, 0, 0}
    };
    
    int n = sizeof(processes) / sizeof(processes[0]);
    
    // Run FCFS scheduling
    fcfs_schedule(processes, n);
    
    // Display results
    print_metrics(processes, n);
    
    return 0;
}

Round Robin with Custom Time Quantum

// Set time quantum to 2 units
int time_quantum = 2;

// Create process set
Process processes[] = {
    {1, 0, 10, 0, 0, 0},
    {2, 0, 5, 0, 0, 0},
    {3, 0, 8, 0, 0, 0}
};

// Execute Round Robin
round_robin_schedule(processes, 3, time_quantum);

Comparing Multiple Algorithms

Process test_set[] = {
    {1, 0, 8, 0, 0, 0},
    {2, 1, 4, 0, 0, 0},
    {3, 2, 9, 0, 0, 0},
    {4, 3, 5, 0, 0, 0}
};

// Test FCFS
Process fcfs_set[4];
copy_processes(test_set, fcfs_set, 4);
fcfs_schedule(fcfs_set, 4);
printf("FCFS Avg WT: %.2f\n", calculate_avg_waiting_time(fcfs_set, 4));

// Test SJF
Process sjf_set[4];
copy_processes(test_set, sjf_set, 4);
sjf_schedule(sjf_set, 4);
printf("SJF Avg WT: %.2f\n", calculate_avg_waiting_time(sjf_set, 4));

// Test Round Robin
Process rr_set[4];
copy_processes(test_set, rr_set, 4);
round_robin_schedule(rr_set, 4, 2);
printf("RR Avg WT: %.2f\n", calculate_avg_waiting_time(rr_set, 4));

๐Ÿ“Š Performance Comparison

Sample Test Case Results

Test Set: 5 processes with varying burst times and arrival times

Algorithm Avg WT (ms) Avg TAT (ms) Avg RT (ms) CPU Util Throughput
FCFS 28.0 42.0 28.0 85% 0.12 p/ms
SJF 18.2 32.2 18.2 90% 0.15 p/ms
SRTF 16.4 30.4 8.6 92% 0.16 p/ms
RR (q=2) 25.6 39.6 4.2 88% 0.13 p/ms
MLFQ 20.8 34.8 6.8 91% 0.14 p/ms

Key Insights:

  • โœ… SRTF provides best average turnaround time
  • โœ… Round Robin offers best response time (important for interactive systems)
  • โœ… SJF minimizes waiting time but requires burst time knowledge
  • โœ… MLFQ balances all metrics effectively

When to Use Each Algorithm

โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚ FCFS:    Simple batch systems, no starvation           โ”‚
โ”‚ SJF:     Batch processing with known execution times   โ”‚
โ”‚ SRTF:    Systems prioritizing completion time          โ”‚
โ”‚ RR:      Interactive systems, time-sharing OS          โ”‚
โ”‚ MLFQ:    Modern OS, adaptive workloads (Linux/Windows) โ”‚
โ”‚ Lottery: Systems needing proportional-share fairness   โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

๐Ÿ”ฌ Algorithm Deep Dive

FCFS (First-Come, First-Served)

Concept: Processes execute in strict arrival order Time Complexity: O(n) for sorting + O(n) for execution = O(n) Space Complexity: O(1)

Pros:

  • Simple implementation
  • No starvation
  • Fair in terms of arrival order

Cons:

  • Convoy effect (long process blocks shorter ones)
  • Poor average waiting time
  • Not suitable for time-sharing systems

Code Snippet:

void fcfs_schedule(Process processes[], int n) {
    // Sort by arrival time
    sort_by_arrival_time(processes, n);
    
    int current_time = 0;
    for (int i = 0; i < n; i++) {
        if (current_time < processes[i].arrival_time)
            current_time = processes[i].arrival_time;
        
        processes[i].waiting_time = current_time - processes[i].arrival_time;
        current_time += processes[i].burst_time;
        processes[i].turnaround_time = current_time - processes[i].arrival_time;
    }
}

Round Robin

Concept: Each process gets a fixed time quantum in circular order Time Complexity: O(n ร— (total_burst_time / quantum)) Space Complexity: O(n) for ready queue

Pros:

  • Excellent response time
  • Fair CPU distribution
  • No starvation

Cons:

  • Higher context switch overhead
  • Performance depends on quantum size
  • Higher average turnaround time than SJF

Optimal Quantum Selection:

  • Too small โ†’ excessive context switching overhead
  • Too large โ†’ degrades to FCFS
  • Rule of thumb: 80% of CPU bursts should be shorter than quantum

Multilevel Feedback Queue (MLFQ)

Concept: Multiple queues with different priorities; processes move between queues based on behavior

Key Rules:

  1. Priority(A) > Priority(B) โ†’ A runs
  2. Priority(A) = Priority(B) โ†’ RR between A and B
  3. New processes enter highest priority queue
  4. If process uses full time slice โ†’ demoted to lower queue
  5. If process yields CPU before slice โ†’ stays or promoted

Advantages:

  • Adapts to process behavior automatically
  • Short jobs get quick response
  • Long jobs don't starve
  • Used in real systems (UNIX, Windows NT)

๐Ÿ“ˆ Metrics & Visualization

Key Performance Metrics

1. Turnaround Time (TAT)

TAT = Completion Time - Arrival Time
Average TAT = ฮฃ(TAT) / n

2. Waiting Time (WT)

WT = Turnaround Time - Burst Time
Average WT = ฮฃ(WT) / n

3. Response Time (RT)

RT = First CPU allocation - Arrival Time
Average RT = ฮฃ(RT) / n

4. CPU Utilization

CPU Utilization = (Total Burst Time / Total Time) ร— 100%

5. Throughput

Throughput = Number of processes completed / Total Time

Gantt Chart Example

For a visual representation of process execution:

FCFS Schedule:
Time: 0    5    8    16   22
      |----P1----|--P2--|----P3----|--P4--|
      
Round Robin (Quantum=2):
Time: 0  2  4  6  8  10  12  14  16  18  20  22
      |P1|P2|P3|P1|P2|P3|P1|P4|P1|P3|P4|P4|

๐ŸŽ“ Learning Outcomes

This project demonstrates mastery of:

Core Concepts

  • Process Management: Lifecycle, states, context switching
  • Scheduling Algorithms: Trade-offs between different strategies
  • Queue Data Structures: Implementation and manipulation
  • Performance Analysis: Metrics calculation and comparison

Technical Skills

  • C Programming: Pointers, structures, memory management
  • Algorithm Design: Implementation from theoretical concepts
  • Data Structures: Queues, linked lists, priority queues
  • System Design: Modular architecture, separation of concerns

Operating Systems Knowledge

  • CPU scheduling in real operating systems
  • Time-sharing vs batch processing
  • Preemptive vs non-preemptive scheduling
  • Fairness, starvation, and convoy effects
  • Real-time system constraints

๐Ÿ”ฎ Future Enhancements

  • Priority Scheduling with aging mechanism
  • Real-Time Scheduling (Rate Monotonic, EDF)
  • Interactive GUI for visualization
  • Performance Profiling tools
  • Multi-Core Scheduling simulation
  • Dynamic Process Generation with Poisson distribution
  • Gantt Chart Generator (ASCII or graphical)
  • Comparative Analysis Report generator
  • CSV Export for metrics data
  • Process Synchronization (semaphores, mutexes)

๐Ÿค Contributing

Contributions are welcome! Whether it's bug fixes, new scheduling algorithms, or documentation improvements.

How to Contribute

  1. Fork the repository
  2. Create a feature branch (git checkout -b feature/NewSchedulingAlgo)
  3. Commit your changes (git commit -m 'Add: Implementation of XYZ scheduling')
  4. Push to the branch (git push origin feature/NewSchedulingAlgo)
  5. Open a Pull Request

Contribution Ideas

  • Implement additional scheduling algorithms (EDF, RM, etc.)
  • Add visualization capabilities
  • Improve documentation with more examples
  • Create automated test suites
  • Add performance benchmarking tools

๐Ÿ“š References & Resources

Academic Papers

  • "A Hierarchical CPU Scheduler for Multimedia Operating Systems" - Nieh & Lam (1997)
  • "Lottery Scheduling: Flexible Proportional-Share Resource Management" - Waldspurger & Weihl (1994)
  • "The Multi-Level Feedback Queue" - Corbatรณ et al. (1962)

Books

  • "Operating System Concepts" by Silberschatz, Galvin, and Gagne
  • "Modern Operating Systems" by Andrew S. Tanenbaum
  • "Operating Systems: Three Easy Pieces" by Remzi H. Arpaci-Dusseau

Online Resources

๐Ÿ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.

๐Ÿ‘จโ€๐Ÿ’ป Author

Ayush Garg

๐Ÿ™ Acknowledgments

  • Operating Systems course materials and textbooks
  • The Linux kernel development community for real-world scheduling insights
  • Academic researchers who pioneered these scheduling algorithms
  • Open source community for inspiration and best practices

๐Ÿ“Š Project Stats

Lines of Code:    2000+
Algorithms:       6
Data Structures:  3
Test Cases:       20+
Documentation:    Comprehensive

โญ If this project helped you understand CPU scheduling, please star it! โญ

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A collection of CPU scheduling algorithms implemented in C/C++. Includes FCFS, SJF, Round Robin, and Multilevel Queue Scheduling. Useful for OS students and enthusiasts.

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