A narrative-driven pixel art mystery game developed with Unity.
Empty is the first public Unity game project developed by:
- นครินทร์ บุญก่อเกื้อ
- ธนกร ตะบอง
- พิทักษ์ ปทุมวัน
This project was developed over approximately 10 days, totaling around 70 hours of work. It serves both as a technical learning experience and a creative exploration of storytelling in game design. It may not be perfect, but it was built with passion and teamwork.
You play as a detective who wakes up in his own home, disoriented and without any memories. Before he has time to process, his company contacts him with an urgent assignment — to investigate a mysterious murder case that has baffled everyone.
Forced to return to duty, the detective must now uncover the truth behind the case while also recovering the missing fragments of his own identity.
- Top-down 2D pixel art style
- Mystery / narrative-driven structure
- Multiple endings based on your choices
- Role-playing elements: interact with characters, explore, and investigate
- Dialog system with branching conversations
- Story progression tied to both external investigation and internal memory recovery
- Multiple explorable locations and scene transitions
publish the game publicly on https://9000ms.itch.io/the-empty
This game was created as a collaborative learning project. Throughout development, we focused on:
- Narrative structure and player-driven choices
- Unity scene management and object persistence
- Dialogue implementation and branching logic
- Efficient sprite creation and animation in pixel art
- Planning and teamwork under a short timeline
This project represents our first step into indie game development — and a foundation for future projects.
This project is shared publicly as a learning and portfolio piece.