Releases: Absulit/points
Releases · Absulit/points
v0.6.1
v0.6.0
- More on meshes, shadows, wireframes and others.
What's Changed
- Bloom improvement by @Absulit in #228
- Wireframe by @Absulit in #229
- Shader params by @Absulit in #230
- Camera by @Absulit in #231
- Data size by @Absulit in #232
- Share mesh renderpass by @Absulit in #233
- CRT RenderPass by @Absulit in #234
- Renderpass unification by @Absulit in #235
- Shadow Map - Depth Map by @Absulit in #236
- Docs update by @Absulit in #238
- V0.6.0 by @Absulit in #237
- dev v0.6.0 by @Absulit in #239
Full Changelog: v0.5.1...v0.6.0
v0.5.1
v0.5.0
What's Changed
- fix path by @Absulit in #210
- fix path v2 by @Absulit in #212
- audio links fix by @Absulit in #214
- Particles5 demo by @Absulit in #216
- Render bundles by @Absulit in #217
- Webcam fix and Mobile optimizations by @Absulit in #218
- Texture views by @Absulit in #219
- Constants: LoadOp by @Absulit in #220
- CullMode and FrontFace triangles. by @Absulit in #221
- build and docs by @Absulit in #222
- v0.5.0 by @Absulit in #223
- bump to v0.5.0 by @Absulit in #224
- bump to v0.5.0 by @Absulit in #225
Full Changelog: v0.4.0...v0.5.0
v0.4.0
- This release includes a lot of work regarding adding meshes into
RenderPassand this also includes the posibility of loading external meshes with theaddMeshmethod - The
instanceCountattribute after calling an add* method to create a mesh, allows for the use of instancing to for example create particles. Check the Particles demos in the page link.
What's Changed
Full Changelog: v0.3.0...v0.4.0
v0.3.0
- New particles demos with Compute Shaders
- Fix to an issue with RenderPasses (for postprocessing) throwing an error if in the main RenderPass had e.g. a Storage, because the post-processing RenderPass had not declared that Storage. These render passes are isolated so they have no idea of the other buffers except the ones declared inside itself.
- RenderPass has a new name attribute that shows in the console and in errors. It will be very evident which RenderPass it is in the case of the RenderPass inside the RenderPasses class, since now all of them have names.
- Docs updated
v0.2.0
v0.1.0
v0.1.0-alpha.5
What's Changed
Full Changelog: v0.1.0-alpha.4...v0.1.0-alpha.5