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Releases: Absulit/points

v0.6.1

05 Jan 20:23
30777b4

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Full Changelog: v0.6.0...v0.6.1

v0.6.0

18 Dec 17:09
eaa0be3

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  • More on meshes, shadows, wireframes and others.

What's Changed

Full Changelog: v0.5.1...v0.6.0

v0.5.1

01 Nov 00:55
0ddd9aa

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Full Changelog: v0.5.0...v0.5.1

v0.5.0

31 Oct 00:40
3f8f544

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Full Changelog: v0.4.0...v0.5.0

v0.4.0

21 Oct 21:22
bf75bcb

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  • This release includes a lot of work regarding adding meshes into RenderPass and this also includes the posibility of loading external meshes with the addMesh method
  • The instanceCount attribute after calling an add* method to create a mesh, allows for the use of instancing to for example create particles. Check the Particles demos in the page link.

What's Changed

Full Changelog: v0.3.0...v0.4.0

v0.3.0

27 Sep 22:23
42632bb

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  • New particles demos with Compute Shaders
  • Fix to an issue with RenderPasses (for postprocessing) throwing an error if in the main RenderPass had e.g. a Storage, because the post-processing RenderPass had not declared that Storage. These render passes are isolated so they have no idea of the other buffers except the ones declared inside itself.
  • RenderPass has a new name attribute that shows in the console and in errors. It will be very evident which RenderPass it is in the case of the RenderPass inside the RenderPasses class, since now all of them have names.
  • Docs updated

v0.2.0

19 Sep 00:10
e54c010

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  • Instanced Particles
  • Speed improvements
  • ShaderType class removed in favor of GPUShaderStage
  • Read from a Storage buffer in a vertex shader

v0.1.0

09 Sep 22:29
0e6d553

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Big release with

  • speed improvements
  • doc updates
  • New way to load RenderPasses
  • New demos
  • refactored and changed demos

v0.1.0-alpha.5

14 Aug 21:32
4982e2b

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Full Changelog: v0.1.0-alpha.4...v0.1.0-alpha.5

v0.1.0-alpha.4

12 Aug 01:07
dbf3b71

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Full Changelog: v0.1.0-alpha.3...v0.1.0-alpha.4