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@Ubpa Ubpa commented Jun 5, 2020

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Comment on lines 356 to +357
mCommandList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(mOutputBuffer.Get(),
D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_COPY_SOURCE));
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE));
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mOutputBuffer is in D3D12_RESOURCE_STATE_UNORDERED_ACCESS after the creation

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