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Releases: PGgamer2/balatro-mobile-builder

beta-0.9.4

29 Aug 13:29

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Changelog

  • Added downloaded percentage to show progress.
  • Fixed APK building on Linux (#2).
  • Fixed foreground color not resetting when hitting CTRL+C.

beta-0.9.3

28 Aug 18:23

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Changelog

  • The builder should now be able to patch game files that don't match perfectly
    (useful for playing modded and older versions of Balatro).
  • Added CRT disable patch back for Pixel devices.
  • chmod Java and ADB binaries on Unix OSs.
  • Updated to Java 21.0.4.
  • Show builder version on launch.

beta-0.9.2

27 Aug 16:40

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Changelog

  • Update patches for Balatro 1.0.1g.
  • Fixed crash when opening save manager on ARM64.
  • Change default answer when deciding whether to copy the saves to the device or not after installation.

beta-0.9.1

22 Aug 16:11

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The Console Update

Changelog

  • More verbose output.
  • Fix issues with ADB, including a crash.
  • Added command line parameters:
    • -save [auto/device/local] transfers save files to device or locally instead of building.
      Fallbacks to "auto" if the mode is not specified (which transfers save files based on overall progress).
    • -p commonfixes shaderfixes ... applies the selected patches when building.
  • -s [android/ios] platform string is now optional and fallbacks to "android".

beta-0.9.0

20 Aug 09:24

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Changelog

  • Automatic save syncing between devices based on overall progress.
  • Fixed scaling when using high-dpi patch.
  • Fixed possible bugs with shaders.
  • Removed 7-Zip dependency.
  • Detect JDK path if it's already installed.
  • Complete code rewrite, with a new patch system.
  • Modified command line arguments:
    • -s (android/ios) now enables silent mode. This will automatically build the app for the specified platform.
    • -o FILE specifies the path for the output file.
    • Temporarily removed --enable-external-storage-patch.