Releases: PGgamer2/balatro-mobile-builder
Releases · PGgamer2/balatro-mobile-builder
beta-0.9.4
Changelog
- Added downloaded percentage to show progress.
- Fixed APK building on Linux (#2).
- Fixed foreground color not resetting when hitting CTRL+C.
beta-0.9.3
Changelog
- The builder should now be able to patch game files that don't match perfectly
(useful for playing modded and older versions of Balatro). - Added CRT disable patch back for Pixel devices.
chmodJava and ADB binaries on Unix OSs.- Updated to Java 21.0.4.
- Show builder version on launch.
beta-0.9.2
Changelog
- Update patches for Balatro 1.0.1g.
- Fixed crash when opening save manager on ARM64.
- Change default answer when deciding whether to copy the saves to the device or not after installation.
beta-0.9.1
The Console Update
Changelog
- More verbose output.
- Fix issues with ADB, including a crash.
- Added command line parameters:
-save [auto/device/local]transfers save files to device or locally instead of building.
Fallbacks to "auto" if the mode is not specified (which transfers save files based on overall progress).-p commonfixes shaderfixes ...applies the selected patches when building.
-s [android/ios]platform string is now optional and fallbacks to "android".
beta-0.9.0
Changelog
- Automatic save syncing between devices based on overall progress.
- Fixed scaling when using high-dpi patch.
- Fixed possible bugs with shaders.
- Removed 7-Zip dependency.
- Detect JDK path if it's already installed.
- Complete code rewrite, with a new patch system.
- Modified command line arguments:
-s (android/ios)now enables silent mode. This will automatically build the app for the specified platform.-o FILEspecifies the path for the output file.- Temporarily removed
--enable-external-storage-patch.