A modular and reusable Visual Novel Chat System built in Unity — designed for messenger-style narrative games. This base project handles chat UI, message virtualization, object pooling, and data management — making it the foundation for developing interactive story-driven chat experiences.
Features:
- Messenger-style chat interface
- Message pooling & virtualization for performance
- Save/load system for dialogue and unlockable content
- Modular managers (ChatManager, VirtualizationManager, PoolingManager, etc.)
- Scalable game projects
P.S. Still working on the folder organization
Purpose: Serves as the core framework for building VN-style chat simulation games, allowing fast prototyping and consistent system updates across multiple titles.
Hi there! 👋
If you'd like to use, reference, or contribute to this project, please feel free to reach out. I’m happy to discuss ideas, collaborations, or just chat about the project.
You can contact me via:
- Email: [email protected]
- GitHub: MvPorcalla
Please note: All rights reserved. Do not redistribute or claim this work as your own without permission.
- Engine: Unity 2022.3.62f2 LTS (2D)
- Target Platform: Mobile (primary), PC support may come later
- Version Control: GitHub (Git)