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Precompiled shaders #223
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Precompiled shaders #223
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…essappSPIRV project
| if (corner.x == 0.0f && corner.y == 0.0f) | ||
| { | ||
| dilationVector.x = ieee754::flipSign(dilationVector.x); | ||
| dilationVector.x = ieee754::flipSign(dilationVector.x, true); |
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you don't have to specify flip arg explicitly, you can cherry pick this one or just change 2 LoCs according to the commit
| #ifdef __HLSL_VERSION | ||
| NBL_REGISTER_OBJ_TYPE(MaterialPacked, 4) | ||
| #endif |
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hmm we could just make NBL_REGISTER_OBJ_TYPE a NOOP for !__HLSL_VERSION
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so we don't have to spam this ifdef everywhere
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