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1 | 1 | # Twilight Princess REL base |
2 | | -[Homepage](https://rando.tpspeed.run) | [Development Information](https://dev.tpspeed.run) | [Mirror](https://git.aecx.cc) | [Discord](https://discord.tpspeed.run) |
| 2 | +[Homepage](https://rando.zeldatp.net) | [Mirror](https://git.zeldatp.net) | [Discord](https://discord.zeldatp.net) |
3 | 3 |
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4 | 4 | #### Disclaimer |
5 | | -> As of 2020 the new Repository is just [Randomizer](https://github.com/zsrtp/Randomizer) due to massive code and structural changes |
| 5 | +> The new Repository will just be [Randomizer](https://github.com/zsrtp/Randomizer) due to massive code and structural changes |
| 6 | +> Currently this is still active! |
6 | 7 |
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7 | 8 | > This project is based on Piston's [ttyd-tools](https://github.com/PistonMiner/ttyd-tools) and ported to Twilight Princess by [Zephiles](https://github.com//Zephiles) |
8 | | -> |
9 | | -### Info |
10 | | -This is template code without any game changing logic whatsoever. |
11 | | -It randomizes every item Link gets then turns towards the camera with the item floating above his hands (excluding getting an item for the first time on the ground). |
12 | | -This means these items are not randomized in this version: |
13 | | -* Master Sword |
14 | | -* Shadow Crystal |
15 | | -* Horse Call |
16 | | -* Master Sword infused with light |
17 | | -* Shop ammo that doesn't trigger a cutscene |
18 | | -* Floor rupees/arrows/seeds |
19 | | -* Scoopable bottle contents (might be possible in an update from the [official version](https://github.com/zsrtp/Randomizer) ) |
20 | | -* Fished items (might be possible in an update from the [official version](https://github.com/zsrtp/Randomizer) ) |
21 | | - |
22 | | -### What is planned for later versions |
23 | | -* Keysanity (very complex, might not do it) |
24 | | - |
25 | | -### If you think an item check wasn't randomized properly: |
26 | | -1. Get the item check in-game |
27 | | -2. Open the in-game console (R+Z) before getting another item |
28 | | -3. Go to page 3 (named "Debug Info") |
29 | | - 1. If the lines "Function:", "Source:" and "Dest:" didn't change: it means that we can't randomize that item at the moment since we don't know the trigger that gets called when this item is gotten |
30 | | - 2. If the line "Source:" does not contain some "->" and the line "Dest:" says: "No Replacement found for this source", it means that item check wasn't found, so: |
31 | | - 1. It could be abscent from our code |
32 | | - 2. It could be in the code but with some incorrect data |
33 | | - 3. If the line "Source:" looks someting like "F_SP08->5->7" and the line "Dest:" says: "No replacement here.", it means that the item check was found and already collected, so: |
34 | | - 1. The trigger for getting the item might get fired more than once |
35 | | - 2. There could be a problem with the logic |
36 | | - 4. If the line "Source:" and the line "Dest:" look someting like "F_SP08->5->7", then the item check was randomized properly |
37 | | -4. If any of these cases happen you must take note of: |
38 | | - 1. page 3 "Debug Info", the lines "Function:", "Source:", "Dest:", "Active Seed:" and "Checksum:" |
39 | | - 2. page 4 "Item Search", the lines "MetadataID:", "MetadataX:", "MetadataY:" and "MetadataZ:" |
40 | | - 3. page 5 "Game Info", the lines "CurrentStage:", "NextStage:" and "NextRoom:" |
41 | | - 4. top right, the randomizer versions |
42 | | -5. After this, feel free to mention it in the [Discord](https://discord.tpspeed.run), where we will look into this item check |
43 | | -6. You can also look into the [newer releases](https://github.com/zsrtp/GC-Randomizer/releases) to see if that problem was already taken care of |
44 | 9 |
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45 | 10 | ### Build Requirements |
46 | 11 | * [DevkitPPC](https://devkitpro.org/) |
@@ -71,5 +36,5 @@ In this case the **Makefile** does not need to be changed, however if you don't |
71 | 36 | * Skyreon for also helping with REL testing |
72 | 37 | * Hornlitz for writing down all chests + some information on how to access them |
73 | 38 | * Jacquaid for his TPHD rando logic and general information |
74 | | -* Dragonbane for providing inifinite amounts of information and being a constant source of Game knowledge |
| 39 | +* dragonbane for providing inifinite amounts of information and being a constant source of Game knowledge |
75 | 40 | * Everyone who contributed to researching the game and/or was involved in the Ultimate TP Spreadsheet |
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