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README.md

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# Twilight Princess REL base
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[Homepage](https://rando.tpspeed.run) | [Development Information](https://dev.tpspeed.run) | [Mirror](https://git.aecx.cc) | [Discord](https://discord.tpspeed.run)
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[Homepage](https://rando.zeldatp.net) | [Mirror](https://git.zeldatp.net) | [Discord](https://discord.zeldatp.net)
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#### Disclaimer
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> As of 2020 the new Repository is just [Randomizer](https://github.com/zsrtp/Randomizer) due to massive code and structural changes
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> The new Repository will just be [Randomizer](https://github.com/zsrtp/Randomizer) due to massive code and structural changes
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> Currently this is still active!
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> This project is based on Piston's [ttyd-tools](https://github.com/PistonMiner/ttyd-tools) and ported to Twilight Princess by [Zephiles](https://github.com//Zephiles)
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>
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### Info
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This is template code without any game changing logic whatsoever.
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It randomizes every item Link gets then turns towards the camera with the item floating above his hands (excluding getting an item for the first time on the ground).
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This means these items are not randomized in this version:
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* Master Sword
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* Shadow Crystal
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* Horse Call
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* Master Sword infused with light
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* Shop ammo that doesn't trigger a cutscene
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* Floor rupees/arrows/seeds
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* Scoopable bottle contents (might be possible in an update from the [official version](https://github.com/zsrtp/Randomizer) )
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* Fished items (might be possible in an update from the [official version](https://github.com/zsrtp/Randomizer) )
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### What is planned for later versions
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* Keysanity (very complex, might not do it)
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### If you think an item check wasn't randomized properly:
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1. Get the item check in-game
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2. Open the in-game console (R+Z) before getting another item
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3. Go to page 3 (named "Debug Info")
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1. If the lines "Function:", "Source:" and "Dest:" didn't change: it means that we can't randomize that item at the moment since we don't know the trigger that gets called when this item is gotten
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2. If the line "Source:" does not contain some "->" and the line "Dest:" says: "No Replacement found for this source", it means that item check wasn't found, so:
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1. It could be abscent from our code
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2. It could be in the code but with some incorrect data
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3. If the line "Source:" looks someting like "F_SP08->5->7" and the line "Dest:" says: "No replacement here.", it means that the item check was found and already collected, so:
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1. The trigger for getting the item might get fired more than once
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2. There could be a problem with the logic
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4. If the line "Source:" and the line "Dest:" look someting like "F_SP08->5->7", then the item check was randomized properly
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4. If any of these cases happen you must take note of:
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1. page 3 "Debug Info", the lines "Function:", "Source:", "Dest:", "Active Seed:" and "Checksum:"
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2. page 4 "Item Search", the lines "MetadataID:", "MetadataX:", "MetadataY:" and "MetadataZ:"
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3. page 5 "Game Info", the lines "CurrentStage:", "NextStage:" and "NextRoom:"
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4. top right, the randomizer versions
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5. After this, feel free to mention it in the [Discord](https://discord.tpspeed.run), where we will look into this item check
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6. You can also look into the [newer releases](https://github.com/zsrtp/GC-Randomizer/releases) to see if that problem was already taken care of
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### Build Requirements
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* [DevkitPPC](https://devkitpro.org/)
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* Skyreon for also helping with REL testing
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* Hornlitz for writing down all chests + some information on how to access them
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* Jacquaid for his TPHD rando logic and general information
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* Dragonbane for providing inifinite amounts of information and being a constant source of Game knowledge
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* dragonbane for providing inifinite amounts of information and being a constant source of Game knowledge
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* Everyone who contributed to researching the game and/or was involved in the Ultimate TP Spreadsheet

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