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Protection for game server #441

@FUTURE-SL

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@FUTURE-SL

Hello, I'm writing a protection for a game server running on UDP protocol. How can I save connection statuses?
Example: a player sends a pre-authentication payload -> XDP checks it and if all is well, puts it in the list of trusted connections -> all next packets from this connection will be accepted
I need to make it so that a connection is removed from trusted connections if no packets have arrived in the last 10 seconds.
This question is probably not correct to ask here, but I have not found any help on the internet

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