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Description
Make a way to make multiple tiles in same dungeon. For transitions, maybe allow layers (overlay the corner & edge textures with transparent parts and make temp textures in memory with the result). In otherwords, instead of just choosing a texture for ground, make multiple materials allowed in the same world.
Textures with normal maps:
- https://opengameart.org/content/bricks-and-tiles (CC0)
- https://opengameart.org/content/tileable-bricks-ground-textures-set-1 (CC0)
- https://opengameart.org/content/tileable-brick-ground-textures-set-2 (CC0)
- https://opengameart.org/content/old-brick-wall (CC BY-SA 3.0)
- https://opengameart.org/content/stone001-texture-seamless (CC BY 4.0)
- https://opengameart.org/content/basalt-tiles (CC0)
- https://opengameart.org/content/sandstone-tiles (CC0)
Textures (need normal map generation, such as using AwesomeBump):
- https://opengameart.org/content/rough-coloured-concrete (CC BY 3.0)
- https://opengameart.org/content/new-england-textures-i (CC0, has bump but not normal)
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