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Description
It looks ok, but maybe there is a way to make it a little bigger than one block so that it looks like one solid piece:
They each extend past the block edge by exactly 1/2 the size of the fade--so if you use a texture for the volumetrics make 25% of it faded on each side, using a square symmetrical gradient not round so there aren't dots on the corners, leaving only 50% in the middle fully opaque, but make the block in the game only scaled to 3.0/2.0 (three halves) meters or blocks so half of the fade overlaps. Usable texture (matches the ones on the right in the diagram--the ones on the left are not as good):
fog-of-war-three-halves-meter-alpha.png

or without alpha (luminosity-based mask):
fog-of-war-three-halves-meter-luma.png

According to my tests, this texture is pretty close to seamless , but corners may need to be just slightly sharper. Seeing it in game would help refine it (may be more or less seamless than test).
