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* Minimum mission brief such as "find all x items" (item handling works) * darken screen when died
No due date•1/1 issues closed* Move Player properly on slopes, stairs and dynamically moving objects such as platforms * On Slopes: calc the perpenticular moving direction in which the player has to move
No due date•2/2 issues closed* Simple NPC following the player * Animation according to state * NavMesh? Mesh-interacting agent?
No due date* Action Trigger working (open doors by levers or directly) * Cutscenes can be triggered (enter area or trigger sensor) * Viewer class can take over players view for a specific scene
No due date•1/3 issues closed* Melee actions in player * destroyable items * Traps that can deal damage to player such as moving blades contained in Level
No due date* Game loads as expected, "press start" to start game * Die to fall damage resets game + player + items
No due date•1/3 issues closed