Skip to content

Optimize OnPaint #4

@Lecrapouille

Description

@Lecrapouille

On

void GDCef::RenderHandler::OnPaint(CefRefPtr<CefBrowser> browser, PaintElementType type,
                                   const RectList& dirtyRects, const void* buffer,
                                   int width, int height)

Converting buffer (CEF texture) to m_texture (Godot texture) implies multiple iteration on the whole texture before beeing stored.
Think how to optimize

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions